Full notes
Full The Last Hex update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Fixes
Today is a pretty interesting post for me. There are some bug fixes to talk about, an idea for keybindings to share, an infograph to share and a talk about the next 2 weeks.
The next 2 weeks
Long story short I will be working less on the game for the next 2 weeks. I will be working on any major issues that come up and some prototyping, but there is a possibility that I won't have a weekly patch for the next 2 weeks.
My wife is being induced tomorrow and soon we will be adding a new member to our family. Sorry for any inconveniences this may cause.
Infograph of player stats for the past week
Keybinding ideas
Here is what we are thinking for general keybindings
Esc - Menu interaction 1-10 to quick play a card Number the first time - highlights + bring card to the front; number the second time - confirms play of card Enter / 'E' to end turn C - Character info (Inventory) D - view player deck (Deck) B - View Consumed Cards (Burned)
Player ideas: D -Draw F - Discard G -Consumed
H - Enemy Draw J - Enemy Discard K - Enemy Consumed
Potions idea - P to access potions menu - Esc to cancel or E / Enter to confirm
Patch notes Fixes
Fixed an issue with Demon Lord Searing Slash showing incorrect numbers
Fixed an issue with Undead Guard Odyssey level 2 power
Fixed an issue with Vanguard Odyssey level 2 power description
Fixed an issue where potions are disabled after gaining extra energy in a turn
Fixed an issue with Succubus charm not working
Fixed an issue with later odyssey progression
Source
Changelog.gg summarizes and formats this update. How we read updates.
