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Steam News14 December 20214y ago

Silent 1.0 release

Hello everyone! First off I have to thank everyone that has been apart of this long journey.

Full notes

Full The Last Hex update

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Repeated intro

Hello everyone!

What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • Gameplay
changedFirst off I know I have been MIA for a bit and I truly am sorry. First my daughter was born and then COVID hit which both change my life quite a bit, and priorities for me shifted. While I was popping in and out of the forums I did keep track of bugs, stability, and even put out a couple updates here and there when something major happened. Around the time I started to go MIA, we felt the game was in a really good place and we stand by that, I have had the 1.0 release ready for a couple months, but have been putting it off for one reason or another.
changedAll the above aside, I know the game has its issues, and visually it could be better. But I am proud of it regardless and it pushed me to my limits in every sense. The bugs have been few and far between and many of them are edge cases that many people may never even see. Visually I took it as far as my capabilities could handle, and same with the programing. There is a lot that I have learned about programming, and I have also learned a lot about how not to do certain things that dug me into a hole I can't get out of.

The Last Hex changes

changedFirst off I know I have been MIA for a bit and I truly am sorry. First my daughter was born and then COVID hit which both change my life quite a bit, and priorities for me shifted. While I was popping in and out of the forums I did keep track of bugs, stability, and even put out a couple updates here and there when something major happened. Around the time I started to go MIA, we felt the game was in a really good place and we stand by that, I have had the 1.0 release ready for a couple months, but have been putting it off for one reason or another.
changedAll the above aside, I know the game has its issues, and visually it could be better. But I am proud of it regardless and it pushed me to my limits in every sense. The bugs have been few and far between and many of them are edge cases that many people may never even see. Visually I took it as far as my capabilities could handle, and same with the programing. There is a lot that I have learned about programming, and I have also learned a lot about how not to do certain things that dug me into a hole I can't get out of.

First off I have to thank everyone that has been apart of this long journey. It has been an amazing experience for me and I really mean that the interactions that I have had with the community really helped me push through to release. I know not everyone will be happy with this or the perceived state of the game and many of you may be really excited about it all, especially since all the recent updates and patches have been silent (no forum posts or anything). But the TLDR is that I truly am happy of where it is and how stable it is. But let us chat a little more.

First off I know I have been MIA for a bit and I truly am sorry. First my daughter was born and then COVID hit which both change my life quite a bit, and priorities for me shifted. While I was popping in and out of the forums I did keep track of bugs, stability, and even put out a couple updates here and there when something major happened. Around the time I started to go MIA, we felt the game was in a really good place and we stand by that, I have had the 1.0 release ready for a couple months, but have been putting it off for one reason or another.

All the above aside, I know the game has its issues, and visually it could be better. But I am proud of it regardless and it pushed me to my limits in every sense. The bugs have been few and far between and many of them are edge cases that many people may never even see. Visually I took it as far as my capabilities could handle, and same with the programing. There is a lot that I have learned about programming, and I have also learned a lot about how not to do certain things that dug me into a hole I can't get out of.

Either way there are changes made in this drop, but I have been awful with keeping patch notes, and it has been far too long that I am not going to try and remember anything.

Based off all the play time that has been accumulated with the game, all the bug reports and logs I have been keeping track of and everything that has been brought up to me. I am confident in this release and am excited to finally have it where it is. We managed to get everything we wanted into the game, and are happy where it stands.

As far as future content. Honestly I have no clue. We have a lot of content written up, and ideas that we want to do. But realistically after 5 years, I can't promise anything, especially with how cumbersome the system I created is.

Again I have to thank everyone I have met over the years whether it be in the forums, on discord, at cons, and just anywhere. Without you guys this would have been dead in the water way before we got here. You really helped shaped the game to what it is today, and you all are just amazing!

Cheers everyone! Luigi

Source

Steam News / 14 December 2021

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