Full notes
Full The Last Experiment: A Memetric Story update
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Repeated intro
Hello here, saviours of the World! We are thrilled to announce the second patch of the game, in which we focused on making the game more stabile and a bit easier.
What changed
- Balance
- Gameplay
- Workshop
- UI and audio
- Fixes
- Maps
The Last Experiment: A Memetric Story changes
Balance changes:
Landscaping, changed track layout
The daily coin dose given by the Bluepanel has been changed to 5 LightEnergys
Added Billboards to the game that show what the possibilities are in the game, they don't spoil everything, but they more than lay the basics
- More gradual content rationingIn the very first round of the game, only the creature containers and the Assistant Assembler are available. In the second round, the HSs are available too. Other content such as the Bank, Clone Assembler and Assistant Upgrader are unlockable through side missions
The story tells you that "there will be a Bank in the next round", so this element has been incorporated into the tutorial
Changed the location of the Assistant Assembler
Visual changes:
Coin arcs do not appear with a fade, but become immediately visible when they should appear. However, they still fade out
When interacting with WS Bank, it says "Workshop Bank"
When the character dies it falls apart
Player has got Player hit reaction which is manifested in sound and new animation
To avoid confusion, boxes that could imply interaction in any way have been removed from ws
Added an unambiguous sign on the Tool Configurator, regarding its purpose
Bug fixes:
The energy indicator (which shows the amount of coin/light energy) reacts faster to mathematical changes, creating a more fluid game experience, avoiding inaccuracies
In HS, there is a coin arc bug that does not appear that has been fixed
The "repair piece" icon can no longer get stuck in the loaded state for "creature hatchers" that only need to be fixed
Other changes:
The Day Indicator shows more accurately where the time of day is, and is also much more accurate than before on weaker PCs
Coin arcs do not appear on the surface/real playing field while running. However, if you stop at a terrain item while running for a right time, they will appear the same as if you had approached the unit by walking
The track after death is loading sceen
The "Research" and "Bank" chapters are reversed in order
Removed public access to some internal developer options from the game
You can now take a Printscreen of everyone normally with f12
The UI currently only has sound when clicked
It starts to get dark earlier and the moon is in the sky longer than before
Source
Changelog.gg summarizes and formats this update. How we read updates.
