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Steam News7 March 20251y ago

The Billboard Update

Hello here, saviours of the World! We are thrilled to announce the second patch of the game, in which we focused on making the game more stabile and a bit easier.

Full notes

Full The Last Experiment: A Memetric Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello here, saviours of the World! We are thrilled to announce the second patch of the game, in which we focused on making the game more stabile and a bit easier.

What changed

2 fixes4 additions7 changes2 removals
  • Balance
  • Gameplay
  • Workshop
  • UI and audio
  • Fixes
  • Maps
changedBalance changes:
changedLandscaping, changed track layout
changedThe daily coin dose given by the Bluepanel has been changed to 5 LightEnergys
addedAdded Billboards to the game that show what the possibilities are in the game, they don't spoil everything, but they more than lay the basics
changedChanged the location of the Assistant Assembler
changedWhen interacting with WS Bank, it says "Workshop Bank"

The Last Experiment: A Memetric Story changes

changedBalance changes:
changedLandscaping, changed track layout
changedThe daily coin dose given by the Bluepanel has been changed to 5 LightEnergys
addedAdded Billboards to the game that show what the possibilities are in the game, they don't spoil everything, but they more than lay the basics
changedChanged the location of the Assistant Assembler

Balance changes:

  • Landscaping, changed track layout

  • The daily coin dose given by the Bluepanel has been changed to 5 LightEnergys

  • Added Billboards to the game that show what the possibilities are in the game, they don't spoil everything, but they more than lay the basics

  • More gradual content rationingIn the very first round of the game, only the creature containers and the Assistant Assembler are available. In the second round, the HSs are available too. Other content such as the Bank, Clone Assembler and Assistant Upgrader are unlockable through side missions
  • The story tells you that "there will be a Bank in the next round", so this element has been incorporated into the tutorial

  • Changed the location of the Assistant Assembler

Visual changes:

  • Coin arcs do not appear with a fade, but become immediately visible when they should appear. However, they still fade out

  • When interacting with WS Bank, it says "Workshop Bank"

  • When the character dies it falls apart

  • Player has got Player hit reaction which is manifested in sound and new animation

  • To avoid confusion, boxes that could imply interaction in any way have been removed from ws

  • Added an unambiguous sign on the Tool Configurator, regarding its purpose

Bug fixes:

  • The energy indicator (which shows the amount of coin/light energy) reacts faster to mathematical changes, creating a more fluid game experience, avoiding inaccuracies

  • In HS, there is a coin arc bug that does not appear that has been fixed

  • The "repair piece" icon can no longer get stuck in the loaded state for "creature hatchers" that only need to be fixed

Other changes:

  • The Day Indicator shows more accurately where the time of day is, and is also much more accurate than before on weaker PCs

  • Coin arcs do not appear on the surface/real playing field while running. However, if you stop at a terrain item while running for a right time, they will appear the same as if you had approached the unit by walking

  • The track after death is loading sceen

  • The "Research" and "Bank" chapters are reversed in order

  • Removed public access to some internal developer options from the game

  • You can now take a Printscreen of everyone normally with f12

  • The UI currently only has sound when clicked

  • It starts to get dark earlier and the moon is in the sky longer than before

Source

Steam News / 7 March 2025

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