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Steam News21 December 20256mo ago

Mutations Patch

Steam post image The CloudCage team and Echo Station wish everyone a very Merry Christmas!

In this update4

Full notes

Full The Last Experiment: A Memetric Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes28 additions17 changes2 removals
  • Compatibility
  • Gameplay
  • Workshop
  • UI and audio
  • Balance
  • Performance
addedSteam post image The CloudCage team and Echo Station wish everyone a very Merry Christmas!Although many of the changes introduced recently were already beta-tested, and some of you may have encountered parts of them before, this release still brings a huge amount of new content for everyone: our biggest patch to date — the Mutations Patch .
changedSteam post image The CloudCage team and Echo Station wish everyone a very Merry Christmas!It includes nearly 70 new content additions and also fixes numerous previously existing bugs .
addedMost Noticeable ChangesM07-12 creature added to the game with improved functionality
addedMost Noticeable ChangesNew enemy species: Green Fleshvine
addedMost Noticeable ChangesNew enemy types: Tier 3 and Tier 2
addedMost Noticeable ChangesDifficulty setting options added

The Last Experiment: A Memetric Story changes

addedAlthough many of the changes introduced recently were already beta-tested, and some of you may have encountered parts of them before, this release still brings a huge amount of new content for everyone: our biggest patch to date — the Mutations Patch .
changedIt includes nearly 70 new content additions and also fixes numerous previously existing bugs .
addedM07-12 creature added to the game with improved functionality
addedNew enemy species: Green Fleshvine
addedNew enemy types: Tier 3 and Tier 2

Steam post image The CloudCage team and Echo Station wish everyone a very Merry Christmas!

Although many of the changes introduced recently were already beta-tested, and some of you may have encountered parts of them before, this release still brings a huge amount of new content for everyone: our biggest patch to date — the Mutations Patch.

It includes nearly 70 new content additions and also fixes numerous previously existing bugs.

Enjoy! 🎄✨

Most Noticeable Changes

  • M07-12 creature added to the game with improved functionality

  • New enemy species: Green Fleshvine

  • New enemy types: Tier 3 and Tier 2

  • Difficulty setting options added

Steam post image New Content & Improvements

  • Difficulty panel introduced in the Workshop

  • New Hologram tools to make placement easier

  • Player movement is restricted while HUD interfaces are open (e.g. Difficulty, Tool Selector, Console)

  • Mold Fog system fully reworked:

    • New visual indicators on the HUD

    • Jumping disabled inside the fog

    • Health drain above certain toxicity levels

  • New chimney mechanic:

    • Mold fog is produced by separate chimneys

    • Activation depends on time of day and territory control

  • The Sprint bar has been replaced by a toxicity level meter

  • Helper script and HS script fully reworked

  • Wall animations now indicate when a tool is repairable

  • Visual improvement: helpers and plants emit smoke upon destruction

  • The editor interface now displays tool names, values (HP, Range, Damage), and combined prices

  • New game can be started without the Tutorial

  • Save system and progression separated from dialogues

  • Box Respawn mechanic introduced

  • Creature selector reworked: maximum population depends on unlocked types

  • Embryos and panel fragments can now be dropped

  • Functional Teleport Gates implemented (full integration coming later)

  • New “Small Mold Mace” mechanic (spawns Tier 0 enemies)

  • New starting option: players may carry coins from the bank (¼, ½, or none)

  • Helper AI (e.g. architect) refined:

    • Return to base after work

    • Move more actively when tasks are available

  • Background walls replaced by energy distribution units to mark territories

  • Flashvines now follow the player

  • New font for the Tool Selector and general text cleanup

  • Workshop visual tuning:

    • Smoke effects

    • Shadows

    • New lights and decorations

  • Audio expansion4 new music tracks
  • More varied error messages when players forget to bring creatures (multi-language support)

  • Clone Assembler and Helper Developer are now chapter-locked (Tutorial & Research Chapter)

  • New embryo icons on droppers and posters

  • New defensive structures (small B-6 black walls) and slightly modified level layout

  • Limited number of electric fences for visual clarity

  • Save slots:

    • Can be deleted

    • Save states are visible

    • Renaming option considered

  • Direct access to Workshop from the game field (no death or main menu required)

  • Partial controller support implemented (playable without external software)

  • New mold damage system:

    • Separate wall damage and unit damage

    • Enables new tactical options

  • Multiple trigger types (story-based, wave-based) for spawning level elements

  • Embryo Dropper limited:

    • One new creature per round (16 coins)

  • Decorative plants are destructible, visually indicating territory state

  • Immune plant types added (M06-11, M09-212)

  • New statistical summaries in the Workshop panel and Tool Configurator

  • Tier 2 enemies now display health bars

  • Visual update:

    • Hills received a yellow gradient

    • Units now move inside hills instead of above them

  • Mold Life Counter color changed

  • Tier 2 enemies received a new retreat animation (burrowing underground)

  • Optimized Enemy Pool system for more stable performance (fewer FPS drops)

  • Gradual instantiation for tool groups to reduce lag

  • Platform transition from mobile to PC (platform-specific changes); mobile version coming soon

  • New enemy types:

    • Steelhead Tier 3 (wall-breaking ability)

    • Green Mold (Tier 1–2)

    • Slime puddle mechanic

  • Dialogue, save, and loading systems replaced at the engine level

  • Player gains short invincibility time after taking damage, with refreshed heart animations

  • Intro sequences can be skipped faster (Space key)

  • Emergency alerts added in mold environments and for underground enemies

  • Passive abilities’ visuals redesigned to clearly distinguish them from active ones

  • Completely reworked level layout:

    • Different enemy bases

    • New placements across the map

  • Enemy waves fundamentally redesigned at a gameplay level

  • Visual danger indicators added to less visible hazards to prevent accidental collisions

Bug Fixes

  • Infinite smoke effects bug fixed (or significantly reduced)

  • Fixed an issue where Tier 2 enemies overran the Blue Panel; they now properly retreat or turn back

  • Removed a bug that caused coins to appear incorrectly when repairing walls

  • Fixed the display of carried money when entering the game field

  • Corrected the position of the “Escape” label in the intro (now visible in 1:2 aspect ratio)

  • Mold fog damage corrected: now only damages in designated areas

  • Ambient sound generation adjusted, improving environmental audio clarity

  • Fixed a visual bug where picked-up coins sometimes didn’t appear

  • Camera movement reworked:

    • Smoother transitions

    • Centered view

    • Removed visual glitches during fast direction changes

  • Coin trajectory rendering rewritten, resolving previous issues

  • Save system fixed for the Bank Chapter; mission completion now saves correctly

  • Object Pool bug fixed: Tier 1 enemies no longer incorrectly sink underground

  • Fixed Tier 2 enemy health handling and reproduction logic

  • Green card unlocking bug permanently resolved

  • Fixed animation issues for enemies spawning from the mold mace

  • Fixed Credits and Outro loading process

  • Text loadout errors fixed

  • Dropper overlays fixed so plants no longer obscure them

  • Reduced the chance of enemies getting stuck in attack animations

  • HS (tank tool) movement after firing reviewed and fixed

  • Fixed the M07-12 spawn bug

Source

Steam News / 21 December 2025

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