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Steam News1 March 20251y ago

First patch

Hello here, saviours of the World! We are thrilled to announce the first patch of the game, in which we focused on making the game more stabile and a bit easier.

Full notes

Full The Last Experiment: A Memetric Story update

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Repeated intro

Hello here, saviours of the World! We are thrilled to announce the first patch of the game, in which we focused on making the game more stabile and a bit easier.

What changed

0 fixes1 addition3 changes0 removals
  • Workshop
  • Gameplay
addedBalance changes: - The cost of buying assistants has been reduced - Increased the price of the assistant decoder - Reduced the energy requirement of mines, in the workshop, at the assembly interface - Coins are now continuously produced from plants (e.g. what used to produce a green light every minute now produces a yellow light every half minute, if you don't pick it up the coins will merge as before) - The small steelhead mold that runs out of the Tier2 Tank type mold has been nerfed to a tiny variant called "Tier 0.5", which is weaker than the Tier1 steelhead - The bluepanel produces 10 energy at the beginning of each day - Added an arrow to guide the player through the beginning of the game, to make finding the objective easier
changedVisual changes: - Coin arcs have been brought to the foreground so they are always visible - The animation of the big blue wall has been improved - Coin sprites have been slightly optimized to consume less resources - Slightly changed animation structure of active large walls - Adjusted clipping on all sceens to improve widescreen visuals - Improved both the visual and mechanical aspects of the mold environment
changedOther changes: - Changed the spatial layer of energy lights that can be picked up - The game now runs in the background - Adjustable window size is now included if you want to play in windowed mode - Changed the introduction at game startup - Changed the look of the desktop icon
changedA major major handling change has been made to the price visualizer, improving the performance of the following objects: - Hatcheries - Tools - Assistant upgrader - Roots - Bluepanel - HS - Farmer upgrader - Architect upgrader - Bank - Assistant creator - Clones - Clone store - Chests - Workshop doors - Research station - Tool configurator - Lifeform selector

The Last Experiment: A Memetric Story changes

addedBalance changes: - The cost of buying assistants has been reduced - Increased the price of the assistant decoder - Reduced the energy requirement of mines, in the workshop, at the assembly interface - Coins are now continuously produced from plants (e.g. what used to produce a green light every minute now produces a yellow light every half minute, if you don't pick it up the coins will merge as before) - The small steelhead mold that runs out of the Tier2 Tank type mold has been nerfed to a tiny variant called "Tier 0.5", which is weaker than the Tier1 steelhead - The bluepanel produces 10 energy at the beginning of each day - Added an arrow to guide the player through the beginning of the game, to make finding the objective easier
changedVisual changes: - Coin arcs have been brought to the foreground so they are always visible - The animation of the big blue wall has been improved - Coin sprites have been slightly optimized to consume less resources - Slightly changed animation structure of active large walls - Adjusted clipping on all sceens to improve widescreen visuals - Improved both the visual and mechanical aspects of the mold environment
changedOther changes: - Changed the spatial layer of energy lights that can be picked up - The game now runs in the background - Adjustable window size is now included if you want to play in windowed mode - Changed the introduction at game startup - Changed the look of the desktop icon
changedA major major handling change has been made to the price visualizer, improving the performance of the following objects: - Hatcheries - Tools - Assistant upgrader - Roots - Bluepanel - HS - Farmer upgrader - Architect upgrader - Bank - Assistant creator - Clones - Clone store - Chests - Workshop doors - Research station - Tool configurator - Lifeform selector

Balance changes:

  • The cost of buying assistants has been reduced
  • Increased the price of the assistant decoder

Reduced the energy requirement of mines, in the workshop, at the assembly interface - Coins are now continuously produced from plants (e.g. what used to produce a green light every minute now produces a yellow light every half minute, if you don't pick it up the coins will merge as before) - The small steelhead mold that runs out of the Tier2 Tank type mold has been nerfed to a tiny variant called "Tier 0.5", which is weaker than the Tier1 steelhead - The bluepanel produces 10 energy at the beginning of each day - Added an arrow to guide the player through the beginning of the game, to make finding the objective easier

Visual changes: - Coin arcs have been brought to the foreground so they are always visible - The animation of the big blue wall has been improved - Coin sprites have been slightly optimized to consume less resources - Slightly changed animation structure of active large walls - Adjusted clipping on all sceens to improve widescreen visuals - Improved both the visual and mechanical aspects of the mold environment

Other changes: - Changed the spatial layer of energy lights that can be picked up - The game now runs in the background - Adjustable window size is now included if you want to play in windowed mode - Changed the introduction at game startup - Changed the look of the desktop icon

A major major handling change has been made to the price visualizer, improving the performance of the following objects:

  • Hatcheries
  • Tools
  • Assistant upgrader
  • Roots
  • Bluepanel
  • HS
  • Farmer upgrader
  • Architect upgrader
  • Bank
  • Assistant creator
  • Clones
  • Clone store
  • Chests
  • Workshop doors
  • Research station
  • Tool configurator
  • Lifeform selector

Source

Steam News / 1 March 2025

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