Full notes
Full 致命解药 The Killing Antidote update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Bug Fixes
Fixed an issue where all zombies remained inactive after loading a saved game. * Fixed an issue where the flashlight could not be toggled on or off after executing a melee finisher. * Fixed an issue where the player could spawn in an incorrect location at the start of the **Abandoned Hangar** scene. * Fixed an issue where zombies would repeatedly respawn behind the first automatic door in Chapter 2 after loading a saved game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
