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- The Isle
DevBlog #63
Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct lack of media in th…
Patch notes14 changesUI/audioGameplay - The Isle
DevBlog #62
Filipe - Lead Programmer As you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder System has its first p…
Patch notes16 changesGameplayBalance - The Isle
DevBlog #61
Ariel - Programmer In the beginning of the month we updated the engine, which involved dealing with some issues that took some time to figure out. Throughout the month I also dealt with bug fixes as usual, this time mai…
Patch notes10 changesGameplayUI/audio - The Isle
DevBlog #60
Filipe - Lead Programmer This month I have been mostly focused on the elder system.The system will be fully functional by the end of this month, likely only needing bug fixes and adjustments based on data gathered throu…
Patch notes9 changesFixUI/audio - The Isle
Patch 0.20.117 is now available!
Hey Islanders, Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download. Foliage interaction audio should now be properly…
Announcement10 changesFixGameplay - The Isle
Patch 0.20.109 is now available!
Hey Islanders, Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately availab…
Security196 changesFixGameplay - The Isle
DevBlog #59
Filipe - Lead Programmer This month I’ve primarily been focused on the Elder system, which the current roster is having their curves put in for players who meet the requirements once they become adult. We had to replace…
Patch notes9 changesFixUI/audio - The Isle
DevBlog #58
Ariel - Programmer This month I mainly worked on the climbing features for the hypsilophodon and herrerasaurus. The former will be able to latch on to walls and jump around, but not climb around freely like the herreras…
Store13 changesFixBalance - The Isle
DevBlog #57
Filipe - Lead Programmer I completed the main setup for Rex montages. The Deinosuchus needs some special treatment due to its morph target setup and animations. The core systems for Rex and Trike are now mostly finished…
Store12 changesFixUI/audio - The Isle
DevBlog #56
Filipe - Lead Programmer It’s been another busy month with a primary focus on the new playables like the Tyrannosaurus Rex, Triceratops and Allosaurus. The T-Rex’s signature mechanic, Crush, is nearing completion, with…
Store21 changesFixGameplay - The Isle
DevBlog #55
Filipe - Lead Programmer Hope you all had a great holiday season with your loved ones. After spending time with family and friends it’s time to get back to work. The main ability of the allosaurus has received more atte…
Security18 changesFixEvent - The Isle
Patch 0.18.111 now live!
Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes! Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for wh…
Event68 changes1 numericFix - The Isle
DevBlog #54
Filipe - Lead Programmer At the beginning of this month, I focused on fixing crashes and various bugs for the latest public patch while simultaneously working on the Allosaurus and its unique mechanics. Most of its basi…
Event11 changesGameplayUI/audio - The Isle
DevBlog #53
Filipe - Lead Programmer This month I worked mainly on finishing the diet system. The stomach grows with the dinosaur and food no longer scales with the stomach. This doesn’t have much impact on smaller animals, but lar…
Event21 changesFixGameplay - The Isle
Patch 0.17.54 is now available!
Hey Islanders, A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may c…
- The Isle
DevBlog #52
Filipe - Lead Programmer This month I was busy reworking the math behind food, which also changed all diet code including the combinations. Now slots no longer need to be activated anymore, the bonuses are scaled with t…


