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Steam News21 December 20241y ago

Patch 0.18.111 now live!

Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes! Thank you to everyone that participated in our recent Hordetest.

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes!

What changed

45 fixes8 additions14 changes1 removal
  • Events
  • Store
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
changedHey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes!
addedThank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone!
addedAdded maiasaura as a playable species
addedGastroliths can now be foraged on gravel
addedAdded officers to groups and the ability to promote/demote and transfer leader
addedAdded alternative high/low grab animations for herbivores
weight threshold for being grappled65%101%weight threshold for being grappled increased, buff

The Isle changes

changedHey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes!
addedThank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone!
addedAdded maiasaura as a playable species
addedGastroliths can now be foraged on gravel
addedAdded officers to groups and the ability to promote/demote and transfer leader

Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone!

  • The Isle Dev Team

Patch 0.18.111 [expand type="details" expanded="false"]

  • Added maiasaura as a playable species

  • Gastroliths can now be foraged on gravel

  • Added officers to groups and the ability to promote/demote and transfer leader

  • Added alternative high/low grab animations for herbivores

  • Animals can now be staggered while flying

  • Adjusted building shader material to better handle vertex painting

  • Corrected sound attenuation during ceratosaurus’s charge attack

  • Adjusted attenuation curves for medium size animals vocals

  • Updated leg fracture animations for diabloceratops, tenontosaurus, gallimimus and stegosaurus

  • Any connected food items to a tree automatically fall when the tree is consumed

  • Timers for various environmental skin effects have been updated

  • Reduced the amount of food required to unlock the cannibal mutation

  • Increased weight threshold for being grappled from 65% to 101%

  • Improved system for fractured animations

  • Bucking now forces a dismount instead of dropping the player straight to the ground

  • Adjusted dilophosaurus hallucination in water

  • Broadcast no longer tries to show an extra name tag if the broadcasting player’s name tag is already visible

  • Reduced volume of crab movement sounds

  • Improved weather sounds volume balance

  • Adjusted AI spawn zones with more configurable options

  • Improved replay scrub time and fixed crash when scrubbing

  • Adjusted large footstep sounds volume and attenuation

  • Schooling fish now have a weight cap of 10kg

  • Added sounds to the stegosaurus digging animations

  • Fixed ini file being deleted on restart

  • Fixed issue with loading saves

  • Fixed vocal type sounds being unnecessarily muffled by nearby sources

  • Fixed deinosuchus jaw snap base sound not occluding in water

  • Fixed sounds when a troodon opens a body

  • Fixed volume issue with juvenile dilophosaurus dirt sprint footsteps

  • Fixed footsteps not scaling properly

  • Fixed some plants taking too long to despawn once consumed

  • Fixed blend from montage for juvenile morphs in certain species

  • Fixed latched pouncer being hit by their target

  • Fixed troodon taking longer to recover from a knockdown than it should

  • Fixed deinosuchus lunge forcing upward movement

  • Fixed not pairing up correctly after rejoining the server

  • Fixed courtship being lost on relog

  • Fixed being able to place a nest when in the same group but not courted/paired

  • Fixed hatchlings not being added to groups properly

  • Fixed courting not putting players into groups

  • Fixed organs not disappearing if using wipe corpse command (RCON)

  • Fixed dirt effects showing up on improper surfaces

  • Fixed gallimimus missing its gore mask

  • Fixed input lock after swallowing a ragdoll

  • Fixed hint message for closed coconuts

  • Fixed buck animation not triggering immediately while holding input

  • Fixed rotation mismatch during latch pounce

  • Fixed crouching deceleration not being used

  • Fixed hallucination pawn behavior if the target is flying, latched or swimming

  • Interacting with plant chunks now displays the correct hints

  • Fixed diabloceratops being able to trap pouncers in collision

  • Fixed being able to use ram while grappled as a pachycephalosaurus

  • Fixed carnotaurus’s sliding rotation rate

  • Fixed carnotaurus’s rotation rate while holding RMB

  • Fixed juvenile pachycephalosaurus being unable to knockdown fruit with headbutt

  • Fixed being able to turn too quickly while moving in mud

  • Fixed weather sounds in skin creator

  • Fixed swallow ability not always ending properly

  • Fixes to some miscellaneous issues related to underwater post process effects

  • Fixed juvenile deinosuchus ragdoll

  • Fixed males inheriting the "Advanced Gestation" mutation

  • Fixed an issue where ragdoll sleep was not functioning correctly

  • Fixed thunderstorm event not firing

  • Fixed an issue preventing certain species from swapping the pounce latch slot during a grapple

  • Fixed omnivores being unable to eat schooling fish on the ground

  • Fixed rabbit animation speed

  • Fixed elite fish not resetting after being damaged

  • Fixed an issue where psittacosaurus burrows would grow inverted infinitely

  • Fixed deer buck montage

[/expand]

Source

Steam News / 21 December 2024

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