Repeated intro
What changed
0 fixes2 additions3 changes0 removals
addedA new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure.
changedUpdated Game.Ini for Server Owners[expand type="details" expanded="false"]
changedUpdated Game.Ini for Server OwnersAdminsSteamIDs=Admin steam ID here WhitelistIDs=White list steam ID here VIPs= AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus EnabledMutations=(MutationName=”Hemomania”,EffectValue=0.05) EnabledMutations=(MutationName=”Hematophagy”,EffectValue=0.25) EnabledMutations=(MutationName="Enlarged meniscus",EffectValue=1
addedUpdated Game.Ini for Server Owners[/Script/TheIsle.TIGameSession] ServerName="Server name here" //Server name. MapName=Gateway MaxPlayerCount=100 //100+ player servers is not recommended. bEnableHumans=false // bQueueEnabled=false //Enable queue if server slots are all filled. QueuePort=10000 //Queue port. bServerPassword=false //Set to true if you want a server password. ServerPassword="password here" //Your server password if enabled. bRconEnabled=true //Enable RCON. RconPassword="password here" //RCON password if enabled RconPort=8888 //Default port used in game, can´t change bRandomWeatherEnabled //Enable/Disable Weather variation MinWeatherVariationInterval=600 //Set in seconds how often to switch weather MaxWeatherVariationInterval=900 //Set in seconds how often to switch weather ServerDayLengthMinutes=45 //Set in minutes. ServerNightLengthMinutes=20 //Set in minutes. bServerWhitelist=false //Set the server whitelist. bEnableGlobalChat=false //Enabling the Global Chat panel. bSpawnPlants=true //Enable plant food spawns. PlantSpawnMultiplier=1 //Multiplies how many plants to spawn, rise this value to increase plant spawn amount bSpawnAI=true //Enable AI spawns. AISpawnInterval=40 //Set how frequently AI can spawn in seconds. DisallowedAIClasses=Compsognathus DisallowedAIClasses=Pterodactylus AIDensity=1 bEnableMigration=true //Disable/Enable Migrations, include Patrols and Mass SpeciesMigrationTime=10800 //Max time a species MZ stays active bEnableMassMigration=true //Enable/Disable Mass migration MassMigrationTime=43200 //Value is in seconds 12h - How often new mass migration is set MassMigrationDisableTime=7200 // Value is in seconds 2h - How long a mass migration last once set bEnablePatrolZones=true //Enable/Disable PatrolZone system bEnableDiets=true //Enable/Disable diets, no more buffs GrowthMultiplier=1 //Recommendation is no higher than 20. bEnableMutations=true //Enable mutations. bAllowRecordingReplay=true //Enable replays. bUseRegionSpawning=false //Enable region spawn bUseRegionSpawnCooldown=true //Enable region cooldown RegionSpawnCooldownTimeSeconds=600 //Region cooldown max time. CorpseDecayMultiplier=1 //Multiplies how fast corpses decay to despawn - Reduce value to be faster
changedChangelog:Setup new gestation system. Players now need to gestate eggs before laying them (Contained in nest screen) Gestated eggs will now show in corpses if they are not laid in a nest Added the ability to pickup/eat/swallow/steal eggs from nests Added Elite Fish AI charge attack Added new nutrient math to take effect as soon as they are consumed Added new diet math Added new diet combinations Adjusted Growth Bonus to reach a maximum of 300% Added Mass Migration Added new Mutations for Halloween Event and admin command for infecting a player (Infections persist through logout. Dead dinosaurs do not) Updated VFX to Niagara Added a way to set an active nutrient from Status Screen for use in salt licks and other nutrient modifiers Added Egg icons to scent Added vocal curve to pterodactylus call sound Added new plant food types Added "bEnableDiets" as a server config. Disabling this will remove diets and buffs from the game configuration. Added "bEnableMassMigration" as a server config. Disabling this will remove mass migrations from the game configuration. Added "MassMigrationTime" as a server config. This manipulates how often mass migration should update with a new one Added "MassMigrationDisableTime" as a server config. This manipulates how long mass migration stays active after being set (in seconds). Keep in mind that during this time no Species Migrations or Patrol Zones will trigger. Added "bEnablePatrolZones" as a server config. Disabling this will remove patrol zones from the game configuration. Added "CorpseDecayMultiplier" as a server config. Lowering this speeds up corpse decay time. 0.1 is 10x faster decay. Edit at your own risk. Added "PlantSpawnMultiplier" as a server config. Value of 2 is 200% increased spawn rate. Edit at
The Isle changes
addedA new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure.
changed[expand type="details" expanded="false"]
changedAdminsSteamIDs=Admin steam ID here WhitelistIDs=White list steam ID here VIPs= AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus EnabledMutations=(MutationName=”Hemomania”,EffectValue=0.05) EnabledMutations=(MutationName=”Hematophagy”,EffectValue=0.25) EnabledMutations=(MutationName="Enlarged meniscus",EffectValue=1
added[/Script/TheIsle.TIGameSession] ServerName="Server name here" //Server name. MapName=Gateway MaxPlayerCount=100 //100+ player servers is not recommended. bEnableHumans=false // bQueueEnabled=false //Enable queue if server slots are all filled. QueuePort=10000 //Queue port. bServerPassword=false //Set to true if you want a server password. ServerPassword="password here" //Your server password if enabled. bRconEnabled=true //Enable RCON. RconPassword="password here" //RCON password if enabled RconPort=8888 //Default port used in game, can´t change bRandomWeatherEnabled //Enable/Disable Weather variation MinWeatherVariationInterval=600 //Set in seconds how often to switch weather MaxWeatherVariationInterval=900 //Set in seconds how often to switch weather ServerDayLengthMinutes=45 //Set in minutes. ServerNightLengthMinutes=20 //Set in minutes. bServerWhitelist=false //Set the server whitelist. bEnableGlobalChat=false //Enabling the Global Chat panel. bSpawnPlants=true //Enable plant food spawns. PlantSpawnMultiplier=1 //Multiplies how many plants to spawn, rise this value to increase plant spawn amount bSpawnAI=true //Enable AI spawns. AISpawnInterval=40 //Set how frequently AI can spawn in seconds. DisallowedAIClasses=Compsognathus DisallowedAIClasses=Pterodactylus AIDensity=1 bEnableMigration=true //Disable/Enable Migrations, include Patrols and Mass SpeciesMigrationTime=10800 //Max time a species MZ stays active bEnableMassMigration=true //Enable/Disable Mass migration MassMigrationTime=43200 //Value is in seconds 12h - How often new mass migration is set MassMigrationDisableTime=7200 // Value is in seconds 2h - How long a mass migration last once set bEnablePatrolZones=true //Enable/Disable PatrolZone system bEnableDiets=true //Enable/Disable diets, no more buffs GrowthMultiplier=1 //Recommendation is no higher than 20. bEnableMutations=true //Enable mutations. bAllowRecordingReplay=true //Enable replays. bUseRegionSpawning=false //Enable region spawn bUseRegionSpawnCooldown=true //Enable region cooldown RegionSpawnCooldownTimeSeconds=600 //Region cooldown max time. CorpseDecayMultiplier=1 //Multiplies how fast corpses decay to despawn - Reduce value to be faster
changedSetup new gestation system. Players now need to gestate eggs before laying them (Contained in nest screen) Gestated eggs will now show in corpses if they are not laid in a nest Added the ability to pickup/eat/swallow/steal eggs from nests Added Elite Fish AI charge attack Added new nutrient math to take effect as soon as they are consumed Added new diet math Added new diet combinations Adjusted Growth Bonus to reach a maximum of 300% Added Mass Migration Added new Mutations for Halloween Event and admin command for infecting a player (Infections persist through logout. Dead dinosaurs do not) Updated VFX to Niagara Added a way to set an active nutrient from Status Screen for use in salt licks and other nutrient modifiers Added Egg icons to scent Added vocal curve to pterodactylus call sound Added new plant food types Added "bEnableDiets" as a server config. Disabling this will remove diets and buffs from the game configuration. Added "bEnableMassMigration" as a server config. Disabling this will remove mass migrations from the game configuration. Added "MassMigrationTime" as a server config. This manipulates how often mass migration should update with a new one Added "MassMigrationDisableTime" as a server config. This manipulates how long mass migration stays active after being set (in seconds). Keep in mind that during this time no Species Migrations or Patrol Zones will trigger. Added "bEnablePatrolZones" as a server config. Disabling this will remove patrol zones from the game configuration. Added "CorpseDecayMultiplier" as a server config. Lowering this speeds up corpse decay time. 0.1 is 10x faster decay. Edit at your own risk. Added "PlantSpawnMultiplier" as a server config. Value of 2 is 200% increased spawn rate. Edit at
A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure.
Version 0.17.54
Updated Game.Ini for Server Owners
[expand type="details" expanded="false"]
AdminsSteamIDs=Admin steam ID here WhitelistIDs=White list steam ID here VIPs= AllowedClasses=Hypsilophodon AllowedClasses=Pachycephalosaurus EnabledMutations=(MutationName=”Hemomania”,EffectValue=0.05) EnabledMutations=(MutationName=”Hematophagy”,EffectValue=0.25) EnabledMutations=(MutationName="Enlarged meniscus",EffectValue=1
[/Script/TheIsle.TIGameSession] ServerName="Server name here" //Server name. MapName=Gateway MaxPlayerCount=100 //100+ player servers is not recommended. bEnableHumans=false // bQueueEnabled=false //Enable queue if server slots are all filled. QueuePort=10000 //Queue port. bServerPassword=false //Set to true if you want a server password. ServerPassword="password here" //Your server password if enabled. bRconEnabled=true //Enable RCON. RconPassword="password here" //RCON password if enabled RconPort=8888 //Default port used in game, can´t change bRandomWeatherEnabled //Enable/Disable Weather variation MinWeatherVariationInterval=600 //Set in seconds how often to switch weather MaxWeatherVariationInterval=900 //Set in seconds how often to switch weather ServerDayLengthMinutes=45 //Set in minutes. ServerNightLengthMinutes=20 //Set in minutes. bServerWhitelist=false //Set the server whitelist. bEnableGlobalChat=false //Enabling the Global Chat panel. bSpawnPlants=true //Enable plant food spawns. PlantSpawnMultiplier=1 //Multiplies how many plants to spawn, rise this value to increase plant spawn amount bSpawnAI=true //Enable AI spawns. AISpawnInterval=40 //Set how frequently AI can spawn in seconds. DisallowedAIClasses=Compsognathus DisallowedAIClasses=Pterodactylus AIDensity=1 bEnableMigration=true //Disable/Enable Migrations, include Patrols and Mass SpeciesMigrationTime=10800 //Max time a species MZ stays active bEnableMassMigration=true //Enable/Disable Mass migration MassMigrationTime=43200 //Value is in seconds 12h - How often new mass migration is set MassMigrationDisableTime=7200 // Value is in seconds 2h - How long a mass migration last once set bEnablePatrolZones=true //Enable/Disable PatrolZone system bEnableDiets=true //Enable/Disable diets, no more buffs GrowthMultiplier=1 //Recommendation is no higher than 20. bEnableMutations=true //Enable mutations. bAllowRecordingReplay=true //Enable replays. bUseRegionSpawning=false //Enable region spawn bUseRegionSpawnCooldown=true //Enable region cooldown RegionSpawnCooldownTimeSeconds=600 //Region cooldown max time. CorpseDecayMultiplier=1 //Multiplies how fast corpses decay to despawn - Reduce value to be faster
Changelog:
Setup new gestation system. Players now need to gestate eggs before laying them (Contained in nest screen) Gestated eggs will now show in corpses if they are not laid in a nest Added the ability to pickup/eat/swallow/steal eggs from nests Added Elite Fish AI charge attack Added new nutrient math to take effect as soon as they are consumed Added new diet math Added new diet combinations Adjusted Growth Bonus to reach a maximum of 300% Added Mass Migration Added new Mutations for Halloween Event and admin command for infecting a player (Infections persist through logout. Dead dinosaurs do not) Updated VFX to Niagara Added a way to set an active nutrient from Status Screen for use in salt licks and other nutrient modifiers Added Egg icons to scent Added vocal curve to pterodactylus call sound Added new plant food types Added "bEnableDiets" as a server config. Disabling this will remove diets and buffs from the game configuration. Added "bEnableMassMigration" as a server config. Disabling this will remove mass migrations from the game configuration. Added "MassMigrationTime" as a server config. This manipulates how often mass migration should update with a new one Added "MassMigrationDisableTime" as a server config. This manipulates how long mass migration stays active after being set (in seconds). Keep in mind that during this time no Species Migrations or Patrol Zones will trigger. Added "bEnablePatrolZones" as a server config. Disabling this will remove patrol zones from the game configuration. Added "CorpseDecayMultiplier" as a server config. Lowering this speeds up corpse decay time. 0.1 is 10x faster decay. Edit at your own risk. Added "PlantSpawnMultiplier" as a server config. Value of 2 is 200% increased spawn rate. Edit at