Update history
Latest The Isle updates
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- The Isle
Patch 0.1.9.1997
New: Async Dinosaur Loading System. Dinosaur classes are now loaded on demand instead of game startup just like skins. Fixed: Log spam caused by allo and anky animations.
- The Isle
Patch 0.1.9.1997
New: Async Dino / Texture Loading System. Dinosaur Skins / Textures are no longer all loaded at once on game startup. They are loaded on demand. This should lower memory usage and have the game load faster. Changed: Var…
- The Isle
Patch 0.1.9.1986
- diablo turning fix - fix for dinos sliding after eating trees - fix for anky and allo not playing animations properly.
- The Isle
Patch 0.1.9.1981
- fixed bugs with eating and drinking related to movement - fixed physics bugs related to corpse eating - fixed allo animation issues - increased net cull distances to fit dino proportions - Made sure Carno had the corr…
- The Isle
Patch 0.1.9.1977 (Dev Branch)
- updated unreal engine version to 4.12.5 - fix for broken eating/drinking - bug fixes for object using. - fix for movement crash relating to pending overlaps - bug fixes for galli mesh collision settings. - updated mai…
- The Isle
Patch 0.1.9.1966 (Dev Branch)
- fix for getting stuck sometimes - fixed dino step up logic (no more moving up hillsides) - intermesh collision improvements, no more stuck in eachother - fixed setting client time for day/night cycle on first load / w…
- The Isle
New Public Patch Testing
The password has been removed from the dev branch, everyone is free to join my server I setup called 'Dev Patch Test'. Using Steam Betas to opt into the development branch. Let us know on discord how the testting goes.
- The Isle
Patch 0.1.9.1937 (Dev Branch)
Please note that it has been a while since the last patch. There have been heaps of changes to the game and certain things might break. So let us know. We have updated the legacy build to be the current previous version…
- The Isle
Summer Development Update
Oh look, we're finally doing development announcements It's been quite some time since I've sat down to write something at length, and with a lot of the upcoming changes and major updates I wanted to give everyone a for…
- The Isle
Patch 0.1.9.1885
- dino head turning beyond range fix - quetz takeoff fix - crash fixes - fixed Extreme Lag Issue related to Name Tag Avatars. - optimized Name Tag Blueprint Update Method. - changed Debug Camera no longer makes Server R…
- The Isle
Patch 0.1.9.1878
- native code for aim rotation offsets - crash fixes from unreal engine upstream - galli and maia aim fixes - fixed looking behind - fixed sucho looking - fixed broken head turning
- The Isle
Patch 0.1.9.1874
- Unreal Engine Upstream Changes - Limping footprints now appear more consistently for Carno, Diablo, Dryo, Galli, Maia, Pachy, Sucho and Therizno - Console Commands can still now be executed in the editor. - Verbose Lo…
- The Isle
Patch 0.1.9.1871
Fixed: Maiasaura not using unique pain/death sounds Fixed: Debug Text Client Side VOIP Error Spam. Fixed: server corrections release client from drinking state when appropriate. Fixed: Missing Config line for Database S…
- The Isle
Patch 0.1.9.1867
New: Database Option in Host Menu for Listen Servers to disable saving. New: Server Option to disable database saving. ( bServerDatabase=false ) Note: Disabling Saving may result in a huge server crash reduction as ther…
- The Isle
Crash Testing + Development Livestream
Streaming working on the game and various crash fixes here. https://www.twitch.tv/deathlyrage Also we are running a crash stress test on a server called 'Dev Crash Test' feel free to join and break things to help us get…
- The Isle
Patch 0.1.9.1863
- Fixed the Anky, Allo, Diablo, Steg & Trike having incorrect pain and death sounds - Fixed juvenile Rex using attract sound as its danger call - Tweaked the falloffs on Shanty roars a bit - Added alternate Puerta step…

