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Steam News14 July 20169y ago

Patch 0.1.9.1966 (Dev Branch)

- fix for getting stuck sometimes - fixed dino step up logic (no more moving up hillsides) - intermesh collision improvements, no more stuck in eachother - fixed setting client time for day/night cycle on first load / w

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedfix for getting stuck sometimes - fixed dino step up logic (no more moving up hillsides) - intermesh collision improvements, no more stuck in eachother - fixed setting client time for day/night cycle on first load / when discrepancy between client and server is too large - replicated time of day on v3 - cleaned up allosaurus movement notifies, made sure all its blendspaces are set to use highest weighted animation - Switched out emissive dust effect for standard lit particles on footstep / stomp effects, removed footstep particle logic from the dinosaurs that had it set up - removed client-server time discrepancy testing - fixed a situation where forcing a server movement update could use a tick well beyond the allowed maximum movement time delta - fixed light shining through landscape. - fixed mesh distance fields and lighting distance for a more natural blend of shadows. - removed server movement comp auto ticking (prev fix for turn rate discrepancies on slow clients, casuing issues) - re-added allo crouch - added interpolation to dino anim speed factor - Added appropriate Day/Night Cycle for Isle v3 - fixed slide along surface function - dino mesh ignores blocking volumes during move - fixed a movement comp crash - allo anim fixes - fix for speed sliding dinos - better collision handling - Fixed for problems with intermesh collision - Removed intermesh collision from carno- big problems for some reason - Massive Isle V3 Map Updates

The Isle changes

fixedfix for getting stuck sometimes - fixed dino step up logic (no more moving up hillsides) - intermesh collision improvements, no more stuck in eachother - fixed setting client time for day/night cycle on first load / when discrepancy between client and server is too large - replicated time of day on v3 - cleaned up allosaurus movement notifies, made sure all its blendspaces are set to use highest weighted animation - Switched out emissive dust effect for standard lit particles on footstep / stomp effects, removed footstep particle logic from the dinosaurs that had it set up - removed client-server time discrepancy testing - fixed a situation where forcing a server movement update could use a tick well beyond the allowed maximum movement time delta - fixed light shining through landscape. - fixed mesh distance fields and lighting distance for a more natural blend of shadows. - removed server movement comp auto ticking (prev fix for turn rate discrepancies on slow clients, casuing issues) - re-added allo crouch - added interpolation to dino anim speed factor - Added appropriate Day/Night Cycle for Isle v3 - fixed slide along surface function - dino mesh ignores blocking volumes during move - fixed a movement comp crash - allo anim fixes - fix for speed sliding dinos - better collision handling - Fixed for problems with intermesh collision - Removed intermesh collision from carno- big problems for some reason - Massive Isle V3 Map Updates

- fix for getting stuck sometimes - fixed dino step up logic (no more moving up hillsides) - intermesh collision improvements, no more stuck in eachother - fixed setting client time for day/night cycle on first load / when discrepancy between client and server is too large - replicated time of day on v3 - cleaned up allosaurus movement notifies, made sure all its blendspaces are set to use highest weighted animation - Switched out emissive dust effect for standard lit particles on footstep / stomp effects, removed footstep particle logic from the dinosaurs that had it set up - removed client-server time discrepancy testing - fixed a situation where forcing a server movement update could use a tick well beyond the allowed maximum movement time delta - fixed light shining through landscape. - fixed mesh distance fields and lighting distance for a more natural blend of shadows. - removed server movement comp auto ticking (prev fix for turn rate discrepancies on slow clients, casuing issues) - re-added allo crouch - added interpolation to dino anim speed factor - Added appropriate Day/Night Cycle for Isle v3 - fixed slide along surface function - dino mesh ignores blocking volumes during move - fixed a movement comp crash - allo anim fixes - fix for speed sliding dinos - better collision handling - Fixed for problems with intermesh collision - Removed intermesh collision from carno- big problems for some reason - Massive Isle V3 Map Updates

Source

Steam News / 14 July 2016

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