What changed
1 fix0 additions0 changes0 removals
fixedPlease note that it has been a while since the last patch. There have been heaps of changes to the game and certain things might break. So let us know. We have updated the legacy build to be the current previous version so we can host legacy servers or rollback if there are any major issues. - updated Herra Physics. - footstep sound improvements - started implementing material-specific footstep effects on Carnotaurus (still WIP) - Fix for getting stuck in trees some times - Puerta look fix - Updated some of the look pose update rates based on tester feedback - fixed broken quit buttton when exiting from the in-game menu. - Started setting up material-specific footstep effects on Austroraptor. - Increased volume of water splashes a bit - Updated food to correctly handle collision when correcting a client - Food now correctly replicates it's eaten state to new comers to a server - Movement always ticks on the server (better turning prediction) - Synched all movement to server tick - crash fix in server tick for movement comp - Fix for loading characters stored in a database on a server when they are in another movement mode - added config switch for pie database account, default to false - Fix for quetz movement after turning circle updates - begun work on new anky animations. - fixed a null reference error regarding nametags - added accurate movement data usage to movement code - updated new anky anim bp to use accurate movement code - anky new synched anim / movement ready for testing - work done to ready all dinos for movement updates - allosaurus movement ready for anim updates (disabled in-game) - fix for eating and drinking while resting/already eating - Character loading updated to ensure that we never load a character with invalid movement. - fix for limping anky turning glitch - fixed anky aimoffset - fix for ankys getting stuck in walls - experimental dino physics on akys - Fixed up a few errors and capsule sizes. - Various material edits. - Fixed footprints being backwards on new Rexes (still needs sounds). - Fixed Allo roar emitter not following. - Added missing step effects for all the rexes. - disabled intermesh collision on anky for patch / end of testing period - fixed problem with anky rotating while eating/drinking/resting - background work on intermesh collision - Added weight class property to dinos - Larger weight classes can now walk through smaller weight classes - Added new physics to allo - Improved new physics - fix for non-landing quetz - Fixed the Austroraptor using Tyrannosaurus step attenuation, minor adjustments to footstep volume - Fixed some problems with new dino collision
The Isle changes
fixedPlease note that it has been a while since the last patch. There have been heaps of changes to the game and certain things might break. So let us know. We have updated the legacy build to be the current previous version so we can host legacy servers or rollback if there are any major issues. - updated Herra Physics. - footstep sound improvements - started implementing material-specific footstep effects on Carnotaurus (still WIP) - Fix for getting stuck in trees some times - Puerta look fix - Updated some of the look pose update rates based on tester feedback - fixed broken quit buttton when exiting from the in-game menu. - Started setting up material-specific footstep effects on Austroraptor. - Increased volume of water splashes a bit - Updated food to correctly handle collision when correcting a client - Food now correctly replicates it's eaten state to new comers to a server - Movement always ticks on the server (better turning prediction) - Synched all movement to server tick - crash fix in server tick for movement comp - Fix for loading characters stored in a database on a server when they are in another movement mode - added config switch for pie database account, default to false - Fix for quetz movement after turning circle updates - begun work on new anky animations. - fixed a null reference error regarding nametags - added accurate movement data usage to movement code - updated new anky anim bp to use accurate movement code - anky new synched anim / movement ready for testing - work done to ready all dinos for movement updates - allosaurus movement ready for anim updates (disabled in-game) - fix for eating and drinking while resting/already eating - Character loading updated to ensure that we never load a character with invalid movement. - fix for limping anky turning glitch - fixed anky aimoffset - fix for ankys getting stuck in walls - experimental dino physics on akys - Fixed up a few errors and capsule sizes. - Various material edits. - Fixed footprints being backwards on new Rexes (still needs sounds). - Fixed Allo roar emitter not following. - Added missing step effects for all the rexes. - disabled intermesh collision on anky for patch / end of testing period - fixed problem with anky rotating while eating/drinking/resting - background work on intermesh collision - Added weight class property to dinos - Larger weight classes can now walk through smaller weight classes - Added new physics to allo - Improved new physics - fix for non-landing quetz - Fixed the Austroraptor using Tyrannosaurus step attenuation, minor adjustments to footstep volume - Fixed some problems with new dino collision
Please note that it has been a while since the last patch. There have been heaps of changes to the game and certain things might break. So let us know. We have updated the legacy build to be the current previous version so we can host legacy servers or rollback if there are any major issues. - updated Herra Physics. - footstep sound improvements - started implementing material-specific footstep effects on Carnotaurus (still WIP) - Fix for getting stuck in trees some times - Puerta look fix - Updated some of the look pose update rates based on tester feedback - fixed broken quit buttton when exiting from the in-game menu. - Started setting up material-specific footstep effects on Austroraptor. - Increased volume of water splashes a bit - Updated food to correctly handle collision when correcting a client - Food now correctly replicates it's eaten state to new comers to a server - Movement always ticks on the server (better turning prediction) - Synched all movement to server tick - crash fix in server tick for movement comp - Fix for loading characters stored in a database on a server when they are in another movement mode - added config switch for pie database account, default to false - Fix for quetz movement after turning circle updates - begun work on new anky animations. - fixed a null reference error regarding nametags - added accurate movement data usage to movement code - updated new anky anim bp to use accurate movement code - anky new synched anim / movement ready for testing - work done to ready all dinos for movement updates - allosaurus movement ready for anim updates (disabled in-game) - fix for eating and drinking while resting/already eating - Character loading updated to ensure that we never load a character with invalid movement. - fix for limping anky turning glitch - fixed anky aimoffset - fix for ankys getting stuck in walls - experimental dino physics on akys - Fixed up a few errors and capsule sizes. - Various material edits. - Fixed footprints being backwards on new Rexes (still needs sounds). - Fixed Allo roar emitter not following. - Added missing step effects for all the rexes. - disabled intermesh collision on anky for patch / end of testing period - fixed problem with anky rotating while eating/drinking/resting - background work on intermesh collision - Added weight class property to dinos - Larger weight classes can now walk through smaller weight classes - Added new physics to allo - Improved new physics - fix for non-landing quetz - Fixed the Austroraptor using Tyrannosaurus step attenuation, minor adjustments to footstep volume - Fixed some problems with new dino collision