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Steam News21 January 20188y ago

Patch 0.1.33.5446

NOTICE THIS PATCH MAY BREAK MODDING SUPPORT. IF IT CAUSES ISSUES PLEASE RESET GAME SETTINGS BY RIGHT CLICKING ON THE ISLE IN STEAM. WE WILL WORK ON FIXING MODDING ASAP New: Loot Drops!

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

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fixedNOTICE THIS PATCH MAY BREAK MODDING SUPPORT. IF IT CAUSES ISSUES PLEASE RESET GAME SETTINGS BY RIGHT CLICKING ON THE ISLE IN STEAM. WE WILL WORK ON FIXING MODDING ASAP New: Loot Drops! Tribals will have to find a loot drop to obtain a bow instead of spawning with one. (Inventory System is currently work in progress) Upgraded Engine Version to Unreal Engine 4.19 Fixed: Player Names not working in player list and chat message wnd. Updated Rex models. Fixed bug that allowed carno hatchlings to nest. Updated foliagetypes. Adjusted Tyrannosaurus skeletons for proper retargeting. Updated Giga skeleton for proper retargeting. Added new eyes for the new rexes. Added loads of new POI's to AE-001. Updated various lava particles. Updated redwood procedural foliage growth rates. Updated Pine growth layers. Updated landscape shader to have the redwood texture not be insanely small. Fixed foliagetype references in the default asset that were pointing to nothing. Swapped in New Utah model to Utah Survival Blueprints + Updated Skin selection datatable. Changed: Default Max server results to 500 in Server List. Fixed: Names not working on invites. Added: Official Dev 2 Server to whitelist. Tribal Anim Fixes: - Further animation work & fixes - have started testing with adding in further lean and changing transition logic so that 'in air' is separate from 'has jumped' - Further anim fixes - added fall from crouch. Edited collision on Tataouine Rocks.

The Isle changes

fixedNOTICE THIS PATCH MAY BREAK MODDING SUPPORT. IF IT CAUSES ISSUES PLEASE RESET GAME SETTINGS BY RIGHT CLICKING ON THE ISLE IN STEAM. WE WILL WORK ON FIXING MODDING ASAP New: Loot Drops! Tribals will have to find a loot drop to obtain a bow instead of spawning with one. (Inventory System is currently work in progress) Upgraded Engine Version to Unreal Engine 4.19 Fixed: Player Names not working in player list and chat message wnd. Updated Rex models. Fixed bug that allowed carno hatchlings to nest. Updated foliagetypes. Adjusted Tyrannosaurus skeletons for proper retargeting. Updated Giga skeleton for proper retargeting. Added new eyes for the new rexes. Added loads of new POI's to AE-001. Updated various lava particles. Updated redwood procedural foliage growth rates. Updated Pine growth layers. Updated landscape shader to have the redwood texture not be insanely small. Fixed foliagetype references in the default asset that were pointing to nothing. Swapped in New Utah model to Utah Survival Blueprints + Updated Skin selection datatable. Changed: Default Max server results to 500 in Server List. Fixed: Names not working on invites. Added: Official Dev 2 Server to whitelist. Tribal Anim Fixes: - Further animation work & fixes - have started testing with adding in further lean and changing transition logic so that 'in air' is separate from 'has jumped' - Further anim fixes - added fall from crouch. Edited collision on Tataouine Rocks.

NOTICE THIS PATCH MAY BREAK MODDING SUPPORT. IF IT CAUSES ISSUES PLEASE RESET GAME SETTINGS BY RIGHT CLICKING ON THE ISLE IN STEAM.

WE WILL WORK ON FIXING MODDING ASAP New

Loot Drops! Tribals will have to find a loot drop to obtain a bow instead of spawning with one. (Inventory System is currently work in progress) Upgraded Engine Version to Unreal Engine 4.19 Fixed: Player Names not working in player list and chat message wnd. Updated Rex models. Fixed bug that allowed carno hatchlings to nest. Updated foliagetypes. Adjusted Tyrannosaurus skeletons for proper retargeting. Updated Giga skeleton for proper retargeting. Added new eyes for the new rexes. Added loads of new POI's to AE-001. Updated various lava particles. Updated redwood procedural foliage growth rates. Updated Pine growth layers. Updated landscape shader to have the redwood texture not be insanely small. Fixed foliagetype references in the default asset that were pointing to nothing. Swapped in New Utah model to Utah Survival Blueprints + Updated Skin selection datatable.

Changed

Default Max server results to 500 in Server List.

Fixed

Names not working on invites.

Added

Official Dev 2 Server to whitelist.

Tribal Anim Fixes

- Further animation work & fixes - have started testing with adding in further lean and changing transition logic so that 'in air' is separate from 'has jumped' - Further anim fixes - added fall from crouch. Edited collision on Tataouine Rocks.

Source

Steam News / 21 January 2018

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