In this update1
Full notes
Full The Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Islanders,
What changed
- Server
- Gameplay
- Performance
- Store
- UI and audio
- Fixes
The Isle changes
Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available.
0.21.720 Highlights
Added Kentrosaurus
Hold RMB - Charge Power Swing Hold RMB + LMB - Perform Power Swing Passive - Reflection Damage. Attackers that hit the Kentrosaurus’ tail or shoulder spikes receive damage. Ctrl - Defensive Stance Toggle. While in Defensive Stance, the Kentrosaurus gains increased reflection damage, stability, and blocks certain abilities if they connect with spikes. LMB (While in Defensive Stance) - Perform defense tail attack
Temporarily removed rain particles (weather still functional) while fixing known issue
Updated Skin System. Additional pattern and theme options to be expanded in future updates
Redwoods and Mangroves locations added (WIP) and supporting migration zones
Added additional human locations
Updated eye shader settings
Updated gore textures
Updated HUD and menu UI icons
Updated pteranodon terrestrial animations and speeds
Updated pteranodon adult weight to 90kg
Increased speed and angle landing tolerance for pteranodon
Changed spearfishing default keybind to G
Updated resting regeneration rates across all species
Fixed pin retaliation attacks not properly triggering
Removed "Traumatic Thrombosis" mutation for future reintegration
Added sea turtle to deinosuchus’ diet
Fixed crush collision hitbox scale difference if standing or crouched
Fixed fractures applying to ‘Glass Bones’ mutation even if the fracture didn’t fully heal
Eggs now automatically hatch if players do not manually hatch themselves after appearing in an egg
Updated visuals for dilophosaurus and troodon envenomated targets
Fixed latched pouncers not detecting appropriate foliage collision
Fixed swallow warning not appearing
Fixed issues with weather changing too fast
Fixed pounce latch hit animations delaying before playing
Fixed subadult allosaurus sliding when turning in place
Fixed damage fence spline crash
Fixed allosaurus having a blood effect on some animations even if not hitting a target
Fixed rest interrupting knockdown recover animation
Fixed juvenile herrerasaurus animation issue with broken legs
Fixed triceratops having swapped indexes for body and eye material
Fixed nests sometimes vanishing
Updated diet chat command syntax to show alpha/beta/gamma
Fixed nutrients names in some panels
Fixed stegosaurus attack issue with certain settings
Fix to vomit block area on HUD icons
Fixed an input lock that could happen after a player dies from bleed
Fixed AI spawning on structures
Fixed AI sometimes spawning in water in highlands lake
Fixed non semi aquatics not being able to drop fish
Forced blood mask to update if it is raining
Removed extra visual meat chunk in herrerasaurus’ eating animation
Fixed generic vocal not occurring when typing in local chat
Fixed compsognathus AI despawning when being foraged
Fixed swamp banks from having bushes with full collision
Fixed dinosaur skin specular issues
Fixed pachycephalosaurus material not using correct VFX and masking
Fixed tyrannosaurus drink animation not ending correctly
Fixed camera rotations not being locked to the proper angle when spearfishing
Fixed game hud bacteria UI
Fixed coconuts not opening when falling from tree
Updated dilophosaurus material and quill fixes
Fixed dilophosaurus vocal animations
Fixed being able to eat unopened clams
Fixed camera offset in skin if preview pawn is destroyed
Fixed juvenile pteranodon movement animation with body fracture
Fixed an issue with water motes distance fade and appearing above water
Fixed stamina/bleed decay inconsistencies
Fixed triceratops animation not resetting after forward directional attack
Adjusted allosaurus vocal sounds crossfade value
Fixed pteranodon diving draining stamina incorrectly
Mud bank maze collision fixes
Fixed bubbles effect not hitting water collision
Fixed maiasaura being able to toggle stance during certain abilities to increase attack rates
Fixed being able to interrupt swallowing by pressing G
Fixed troodon prime elder weight
Fixed juvenile and subadult tyrannosaurus deforming when idle
Fixed beipiaosaurus juvenile idle animations breaking its arms
Fixed aquatic underwater PP never resetting under certain respawn conditions
Fixed invisible blocking objects near the marina
Fixed swimming VFX with maiasaura, carnotaurus, and triceratops
Fixed VFX that were displaying in front of envenomation materials
Source
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