What changed
1 fix0 additions0 changes0 removals
fixedNew: System for Targeting Entities. Trying to interact with objects should be significantly more accurate now. New: Message Box / Nest UI Upgrade to the new UI graphics. New: Started Upgrading the Settings UI (Unfinished) Imported & synced crouch animations for Pachy, added idle and moveF to the crouch blendspace. Optimized: Game Memory Usage. Fixed a debug error causing Spinosaurus to get insane lerp rates on his growth until 1.0 Updated Maia idle to be on four legs. Fixed a debug growth timer that allowed Carno to grow up in five minutes. Testing different sound class levels, more in depth sound mixes and different WAV compression settings to try and reduce the likelihood of sounds popping.
The Isle changes
fixedNew: System for Targeting Entities. Trying to interact with objects should be significantly more accurate now. New: Message Box / Nest UI Upgrade to the new UI graphics. New: Started Upgrading the Settings UI (Unfinished) Imported & synced crouch animations for Pachy, added idle and moveF to the crouch blendspace. Optimized: Game Memory Usage. Fixed a debug error causing Spinosaurus to get insane lerp rates on his growth until 1.0 Updated Maia idle to be on four legs. Fixed a debug growth timer that allowed Carno to grow up in five minutes. Testing different sound class levels, more in depth sound mixes and different WAV compression settings to try and reduce the likelihood of sounds popping.
New
System for Targeting Entities. Trying to interact with objects should be significantly more accurate now.
New
Message Box / Nest UI Upgrade to the new UI graphics.
New
Started Upgrading the Settings UI (Unfinished) Imported & synced crouch animations for Pachy, added idle and moveF to the crouch blendspace.
Optimized
Game Memory Usage. Fixed a debug error causing Spinosaurus to get insane lerp rates on his growth until 1.0 Updated Maia idle to be on four legs. Fixed a debug growth timer that allowed Carno to grow up in five minutes. Testing different sound class levels, more in depth sound mixes and different WAV compression settings to try and reduce the likelihood of sounds popping.