What changed
1 fix0 additions0 changes0 removals
fixedArtwork by Mrs. Catbug New: Massive Asset Refactor that organises all the assets and removes unused assets. This is a prerequisite for allowing mod support which allows modders to find / use / modify assets easier. Improved / Optimized: Graphics Settings, Audio Settings. Added: Cinematic Quality Option. (Designed for High Resolution Screenshot taking or people with high end graphics cards.) Added: Various dinosaur textures, added nesting assets, added gore cap assets. Fixed: Utahraptor Fall Damage. Fixed: Herrerasaurus could only ambush for 2 seconds and was using the wrong value. Fixed: bitesocket abnormalities on dinosaurs. Fixed: Missing textures to Water Material / Underwater Texture. Fixed: No Owning Connection for Several Server RPC Calls for Attacking, Special Attacking, Vocal Wheel Calls. Fixed: "black hole" bug. Fixed: Empty Main Menu Level sometimes showing when booting up the game. Fixed: Graphics + Audio Settings Improvement wasn't showing up properly. Fixed: Red Warning text about restarting client in graphics settings was editable. Removed: Character intermesh collision (All dinosaurs temporarily have no collision on one another until a new solution is created). New: Footstep sounds and particles scale depending on the dinosaur growth. Removed: DR-Test4X Map. Fixed: Main Menu wasn't loading correctly on game startup. Test Level was loading instead. Changed: No longer restrictions on hosting Test Levels and other game modes like Sandbox on the public steam server list. New: Sandbox Game Mode is back. It can be enabled by passing a command line argument (game=Sandbox) into the server. /Game/Maps/Output/Isle_V3?MaxPlayers=50?game=Sandbox Current Game Modes Include "Sandbox" and "Survival" Please note that there will be no balance changes as a result of anything found in sandbox. Only balance changes will be from the result of progression gameplay. Sandbox is uncomplete and expermental. Features may be missing and non-functional. We also have some more improvements with many of the game bugs that have been missed that you guys have been waiting a long time for, which will be included in the next patch. (Within the next few days). Dondi is also currently writing up an announcement post that will be up shortly which explains what we have been up to :)
The Isle changes
fixedArtwork by Mrs. Catbug New: Massive Asset Refactor that organises all the assets and removes unused assets. This is a prerequisite for allowing mod support which allows modders to find / use / modify assets easier. Improved / Optimized: Graphics Settings, Audio Settings. Added: Cinematic Quality Option. (Designed for High Resolution Screenshot taking or people with high end graphics cards.) Added: Various dinosaur textures, added nesting assets, added gore cap assets. Fixed: Utahraptor Fall Damage. Fixed: Herrerasaurus could only ambush for 2 seconds and was using the wrong value. Fixed: bitesocket abnormalities on dinosaurs. Fixed: Missing textures to Water Material / Underwater Texture. Fixed: No Owning Connection for Several Server RPC Calls for Attacking, Special Attacking, Vocal Wheel Calls. Fixed: "black hole" bug. Fixed: Empty Main Menu Level sometimes showing when booting up the game. Fixed: Graphics + Audio Settings Improvement wasn't showing up properly. Fixed: Red Warning text about restarting client in graphics settings was editable. Removed: Character intermesh collision (All dinosaurs temporarily have no collision on one another until a new solution is created). New: Footstep sounds and particles scale depending on the dinosaur growth. Removed: DR-Test4X Map. Fixed: Main Menu wasn't loading correctly on game startup. Test Level was loading instead. Changed: No longer restrictions on hosting Test Levels and other game modes like Sandbox on the public steam server list. New: Sandbox Game Mode is back. It can be enabled by passing a command line argument (game=Sandbox) into the server. /Game/Maps/Output/Isle_V3?MaxPlayers=50?game=Sandbox Current Game Modes Include "Sandbox" and "Survival" Please note that there will be no balance changes as a result of anything found in sandbox. Only balance changes will be from the result of progression gameplay. Sandbox is uncomplete and expermental. Features may be missing and non-functional. We also have some more improvements with many of the game bugs that have been missed that you guys have been waiting a long time for, which will be included in the next patch. (Within the next few days). Dondi is also currently writing up an announcement post that will be up shortly which explains what we have been up to :)
Artwork by Mrs.
Catbug New
Massive Asset Refactor that organises all the assets and removes unused assets. This is a prerequisite for allowing mod support which allows modders to find / use / modify assets easier.
Improved / Optimized
Graphics Settings, Audio Settings.
Added
Cinematic Quality Option. (Designed for High Resolution Screenshot taking or people with high end graphics cards.)
Added
Various dinosaur textures, added nesting assets, added gore cap assets.
Fixed
Utahraptor Fall Damage.
Fixed
Herrerasaurus could only ambush for 2 seconds and was using the wrong value.
Fixed
bitesocket abnormalities on dinosaurs.
Fixed
Missing textures to Water Material / Underwater Texture.
Fixed
No Owning Connection for Several Server RPC Calls for Attacking, Special Attacking, Vocal Wheel Calls.
Fixed
"black hole" bug.
Fixed
Empty Main Menu Level sometimes showing when booting up the game.
Fixed
Graphics + Audio Settings Improvement wasn't showing up properly.
Fixed
Red Warning text about restarting client in graphics settings was editable.
Removed
Character intermesh collision (All dinosaurs temporarily have no collision on one another until a new solution is created).
New
Footstep sounds and particles scale depending on the dinosaur growth.
Removed
DR-Test4X Map.
Fixed
Main Menu wasn't loading correctly on game startup. Test Level was loading instead.
Changed
No longer restrictions on hosting Test Levels and other game modes like Sandbox on the public steam server list.
New
Sandbox Game Mode is back. It can be enabled by passing a command line argument (game=Sandbox) into the server. /Game/Maps/Output/Isle_V3?MaxPlayers=50?game=Sandbox Current Game Modes Include "Sandbox" and "Survival" Please note that there will be no balance changes as a result of anything found in sandbox. Only balance changes will be from the result of progression gameplay. Sandbox is uncomplete and expermental. Features may be missing and non-functional. We also have some more improvements with many of the game bugs that have been missed that you guys have been waiting a long time for, which will be included in the next patch. (Within the next few days). Dondi is also currently writing up an announcement post that will be up shortly which explains what we have been up to :)