What changed
1 fix0 additions0 changes0 removals
fixedAhoy Captains! So I've been working on the new update, well since I've released the last one =) There'll be a number of areas addressed as usual, namely the way locations/resources work (things like fish, walruses and forts), they will no longer be spawned initially when the map gets generated and you'll have to find "treasure maps" that expose these locations, this is mainly to address the issue that the game was getting too grindy and to encourage exploration. There'll be loads of ui tweaks and you'll now be able to buy ships at the cities, also the issue with certain ships not spawning (pirates and galleons) will be adressed (thanks for letting me know in the forums =). I also want to rebalance all ships stats to be more coherent, although I'm planning a fairly big overhaul so it might not come all at once and instead be split across a couple of updates. Finally and for some awesome news, there's one major fix coming, which is a big performance boost, I found and fixed an issue with the render pipeline which was slowing down the game considerably! I still have a couple of things left to fix in this update so it will take a bit, but hopefully not much longer!
The Inner Sea changes
fixedAhoy Captains! So I've been working on the new update, well since I've released the last one =) There'll be a number of areas addressed as usual, namely the way locations/resources work (things like fish, walruses and forts), they will no longer be spawned initially when the map gets generated and you'll have to find "treasure maps" that expose these locations, this is mainly to address the issue that the game was getting too grindy and to encourage exploration. There'll be loads of ui tweaks and you'll now be able to buy ships at the cities, also the issue with certain ships not spawning (pirates and galleons) will be adressed (thanks for letting me know in the forums =). I also want to rebalance all ships stats to be more coherent, although I'm planning a fairly big overhaul so it might not come all at once and instead be split across a couple of updates. Finally and for some awesome news, there's one major fix coming, which is a big performance boost, I found and fixed an issue with the render pipeline which was slowing down the game considerably! I still have a couple of things left to fix in this update so it will take a bit, but hopefully not much longer!
Ahoy Captains! So I've been working on the new update, well since I've released the last one =) There'll be a number of areas addressed as usual, namely the way locations/resources work (things like fish, walruses and forts), they will no longer be spawned initially when the map gets generated and you'll have to find "treasure maps" that expose these locations, this is mainly to address the issue that the game was getting too grindy and to encourage exploration. There'll be loads of ui tweaks and you'll now be able to buy ships at the cities, also the issue with certain ships not spawning (pirates and galleons) will be adressed (thanks for letting me know in the forums =). I also want to rebalance all ships stats to be more coherent, although I'm planning a fairly big overhaul so it might not come all at once and instead be split across a couple of updates. Finally and for some awesome news, there's one major fix coming, which is a big performance boost, I found and fixed an issue with the render pipeline which was slowing down the game considerably! I still have a couple of things left to fix in this update so it will take a bit, but hopefully not much longer!