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Steam News20 June 20188y ago

Build 14

Ahoy Captains! Here's the new update at long last! First of all apologies for the delay, a number of issues in my personal life prevented me from putting the time in that was required.

Full notes

Full The Inner Sea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions4 changes1 removal
  • Performance
  • Gameplay
  • Events
  • Maps
  • Fixes
addedAhoy Captains! Here's the new update at long last! First of all apologies for the delay, a number of issues in my personal life prevented me from putting the time in that was required. That said, this build mostly addresses gameplay issues, adds new content and introduces important performance optimizations (frame rate should now be more stable and consistent). And the sea monster finally made it in!!! =D
addedHere's the what changed and what's new, all bulleted up in a nice list:you can now always dock with capital cities, in order to make peace
changedHere's the what changed and what's new, all bulleted up in a nice list:rewards now differ depending on the mission type
addedHere's the what changed and what's new, all bulleted up in a nice list:added outlines to mission and location icons
addedHere's the what changed and what's new, all bulleted up in a nice list:on ship capture the player can now find maps, skilled people or crew
fixedHere's the what changed and what's new, all bulleted up in a nice list:fix speed stat not being affected by blueprint

The Inner Sea changes

addedAhoy Captains! Here's the new update at long last! First of all apologies for the delay, a number of issues in my personal life prevented me from putting the time in that was required. That said, this build mostly addresses gameplay issues, adds new content and introduces important performance optimizations (frame rate should now be more stable and consistent). And the sea monster finally made it in!!! =D
addedyou can now always dock with capital cities, in order to make peace
changedrewards now differ depending on the mission type
addedadded outlines to mission and location icons
addedon ship capture the player can now find maps, skilled people or crew

Ahoy Captains! Here's the new update at long last! First of all apologies for the delay, a number of issues in my personal life prevented me from putting the time in that was required. That said, this build mostly addresses gameplay issues, adds new content and introduces important performance optimizations (frame rate should now be more stable and consistent). And the sea monster finally made it in!!! =D

Here's the what changed and what's new, all bulleted up in a nice list:

  • loads of bug fixes!

  • you can now always dock with capital cities, in order to make peace

  • capital cities are now marked by stars

  • fleets now slowly repair while inside a city harbor

  • rewards now differ depending on the mission type

  • added outlines to mission and location icons

  • rumours are now more interesting and informative

  • on ship capture the player can now find maps, skilled people or crew

  • now displays fleet type on ship hover

  • fix speed stat not being affected by blueprint

  • ships are now more expensive

  • fixed blueprint descriptions not matching stat bonuses

  • when ships are adrift they can be sunk and loot drops with cargo and salvage will spawn

  • combat between npc ships no longer leaves them adrift, they are always sunk and plundered by the victor

  • cannon shots now take into consideration target height and distance (no more impossible to hit tiny ships)

  • capital city names are now bigger when on map overview

  • locations will now reward player with resources

  • sea monsters!

And here are a few of the new things you can expect!

Keep braving the unknown!

Source

Steam News / 20 June 2018

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