Full notes
Full The Inner Sea update
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What changed
- Performance
- Gameplay
- Events
- Maps
- Fixes
The Inner Sea changes
Ahoy Captains! Here's the new update at long last! First of all apologies for the delay, a number of issues in my personal life prevented me from putting the time in that was required. That said, this build mostly addresses gameplay issues, adds new content and introduces important performance optimizations (frame rate should now be more stable and consistent). And the sea monster finally made it in!!! =D
Here's the what changed and what's new, all bulleted up in a nice list:
loads of bug fixes!
you can now always dock with capital cities, in order to make peace
capital cities are now marked by stars
fleets now slowly repair while inside a city harbor
rewards now differ depending on the mission type
added outlines to mission and location icons
rumours are now more interesting and informative
on ship capture the player can now find maps, skilled people or crew
now displays fleet type on ship hover
fix speed stat not being affected by blueprint
ships are now more expensive
fixed blueprint descriptions not matching stat bonuses
when ships are adrift they can be sunk and loot drops with cargo and salvage will spawn
combat between npc ships no longer leaves them adrift, they are always sunk and plundered by the victor
cannon shots now take into consideration target height and distance (no more impossible to hit tiny ships)
capital city names are now bigger when on map overview
locations will now reward player with resources
sea monsters!
And here are a few of the new things you can expect!
Keep braving the unknown!
Source
Changelog.gg summarizes and formats this update. How we read updates.
