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Steam News27 December 20169y ago

Build 10

Ahoy there Captains! It's time for another update! As I had mentioned in the previous post, one of the main features of this update was boarding (crew against crew battles), which was a bit more complicated to add than

Full notes

Full The Inner Sea update

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What changed

2 fixes9 additions3 changes1 removal
  • Events
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Fixes
addedAhoy there Captains! It's time for another update! As I had mentioned in the previous post, one of the main features of this update was boarding (crew against crew battles), which was a bit more complicated to add than I had initially thought. One of the areas that saw a lot of work was controls, I went to a couple of showcase events and had the opportunity of seeing first hand people playing the game and some stuff that I though was easy to grasp turns out wasn't that obvious or at least user friendly. So camera mouse controls were redone, they're way better now and more coherent (at least I really hope so), and the fleet itself is also easier and less frustrating to control! I wanted to add another skill "brawl" but it required loads more of playtesting and tweaking and I wanted you guys to have this update before xmas (which I ended up missing by a couple of days), so that got postponed to the next one. Without further ado, here's a more or less complete list of the changes:
addedcannons now have a larger range
removedremoved the need to acquire 3 pieces of blueprints, now as soon as it's unlocked you can equip it
addedadded crew morale (play's a big part in boarding)
addedadded boarding and remade capture fleet menu flow (it's now possible to replace your ship with another one if you can only control one)
addedadded top bar (displays date, morale, captain's log button, time scale buttons)

The Inner Sea changes

addedAhoy there Captains! It's time for another update! As I had mentioned in the previous post, one of the main features of this update was boarding (crew against crew battles), which was a bit more complicated to add than I had initially thought. One of the areas that saw a lot of work was controls, I went to a couple of showcase events and had the opportunity of seeing first hand people playing the game and some stuff that I though was easy to grasp turns out wasn't that obvious or at least user friendly. So camera mouse controls were redone, they're way better now and more coherent (at least I really hope so), and the fleet itself is also easier and less frustrating to control! I wanted to add another skill "brawl" but it required loads more of playtesting and tweaking and I wanted you guys to have this update before xmas (which I ended up missing by a couple of days), so that got postponed to the next one. Without further ado, here's a more or less complete list of the changes:
addedcannons now have a larger range
removedremoved the need to acquire 3 pieces of blueprints, now as soon as it's unlocked you can equip it
addedadded crew morale (play's a big part in boarding)
addedadded boarding and remade capture fleet menu flow (it's now possible to replace your ship with another one if you can only control one)

Ahoy there Captains! It's time for another update! As I had mentioned in the previous post, one of the main features of this update was boarding (crew against crew battles), which was a bit more complicated to add than I had initially thought. One of the areas that saw a lot of work was controls, I went to a couple of showcase events and had the opportunity of seeing first hand people playing the game and some stuff that I though was easy to grasp turns out wasn't that obvious or at least user friendly. So camera mouse controls were redone, they're way better now and more coherent (at least I really hope so), and the fleet itself is also easier and less frustrating to control! I wanted to add another skill "brawl" but it required loads more of playtesting and tweaking and I wanted you guys to have this update before xmas (which I ended up missing by a couple of days), so that got postponed to the next one. Without further ado, here's a more or less complete list of the changes:

  • cannons now have a larger range

  • removed the need to acquire 3 pieces of blueprints, now as soon as it's unlocked you can equip it

  • added crew morale (play's a big part in boarding)

  • capturing fleets now awards gold (if the captured fleet is carrying any)

  • added boarding and remade capture fleet menu flow (it's now possible to replace your ship with another one if you can only control one)

  • added top bar (displays date, morale, captain's log button, time scale buttons)

  • new cursors and other hud assets

  • new camera controls, press and hold left mouse button to move the camera

  • new camera controls, press and hold middle mouse button to rotate the camera

  • it's now possible to right click anywhere on the map and the ship will move there

  • you can now start drawing the ship's path anywhere on the map (no longer needs to be over the flagship)

  • to draw the ship's path you now press and hold the right mouse button and drag the mouse around

  • updated the tutorial to reflect all the changes

  • fixed an occasional ui flicker glitch

  • fixed adrift or sinking ships not being correctly saved

Some screens: Your fellow captain Ivo

Source

Steam News / 27 December 2016

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