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Steam News28 March 20233y ago

The Highrise v3.6.5.1

Hello! In this update, we polished the overall game quality and also made “character attributes” available in Demo. (The playable characters in Demo are “Daisy” and “Eugene.

Full notes

Full The Highrise update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

16 fixes2 additions16 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
changedIt was determined that an upper class of Sniffer—which was previously mentioned in the last update—failed to reach the standard of completion. It was therefore excluded from this update. We apologize that the original save info has been reset. This is due to a new Steam connection configuration that’s required to properly link Steam and the game save info ːsteamsadː
added[Added Character Attributes]
changedDestructible furniture/appliance damage increased 10%. (Daisy)
changedWhen disassembling any item, 15% chance of obtaining another ingredient. (Daisy)
changedWhen crafting any item, 15% chance of using one less ingredient. (Daisy)
changedMelee damage increased 15%. (Lorenzo)

The Highrise changes

changedIt was determined that an upper class of Sniffer—which was previously mentioned in the last update—failed to reach the standard of completion. It was therefore excluded from this update. We apologize that the original save info has been reset. This is due to a new Steam connection configuration that’s required to properly link Steam and the game save info ːsteamsadː
added[Added Character Attributes]
changedDestructible furniture/appliance damage increased 10%. (Daisy)
changedWhen disassembling any item, 15% chance of obtaining another ingredient. (Daisy)
changedWhen crafting any item, 15% chance of using one less ingredient. (Daisy)

In this update, we polished the overall game quality and also made “character attributes” available in Demo. (The playable characters in Demo are “Daisy” and “Eugene.”)

It was determined that an upper class of Sniffer—which was previously mentioned in the last update—failed to reach the standard of completion. It was therefore excluded from this update. We apologize that the original save info has been reset. This is due to a new Steam connection configuration that’s required to properly link Steam and the game save info ːsteamsadː

[Added Character Attributes]

• Destructible furniture/appliance damage increased 10%. (Daisy)

• When disassembling any item, 15% chance of obtaining another ingredient. (Daisy)

• When crafting any item, 15% chance of using one less ingredient. (Daisy)

• When consuming any uncooked food, 50% less food poisoning incurred. (Eugene)

• Melee damage increased 15%. (Lorenzo)

• Force to throw increased 30%. (Lorenzo)

• Speed of sprint increased 10%. (Lorenzo)

• Melee guard rate increased 30%. (Denis)

• Blades (Katana and Homemade Knife) cannot be equipped. (Denis)

• Detection increase rate decreased 20%. (Selena)

• Speed of sprint decreased 10%. (Selena)

• Stimulus afterimage lasts 30% longer. (Yaeji)

• Nearby monster footsteps visually displayed. (Yaeji)

[Multiplayer]

• Fixed bug which caused guest to shake excessively on operating window cleaning elevator.

• Fixed bug which caused item thrown by guest to collide with guest.

• Fixed bug which prevented guest from damaging monsters with any shotgun and rifle.

• Fixed bug which caused bullet shot by guest to collide with guest.

• Fixed bug which failed to sync audio of window cleaning elevator.

• Fixed bug which occasionally caused repeated destruction of any destructible thrown item.

UI

• Buffed health now more intuitively displayed with highlighted orange color.

• Button and description UI displaying player/character names now added to Inventory.

• Throwing UI changed from trajectory display to position display.

• Detection UI size decreased.

• Big stimulus icon size decreased.

• If inventory is full, warning message now appears immediately before taking any item (not following hand grab animation).

[Bug Fixes]

• Fixed bug which unequipped any item after changing equipment from any barricade to other item.

• Fixed bug which sometimes sent wrong position from big stimulus to monsters.

• Fixed bug which caused respawned player to stand up inside vent.

• Fixed bug which caused glitchy look of specific Sky Lounge glass meshes and vent.

• Disabled shadow option from some particle effects which caused light flickering.

• VFX upon collision of thrown item with monsters/players changed from concrete VFX to dust VFX

• Fixed bug which despite saving inside vent, caused player to spawn on most recent ground location instead of inside vent.

• Fixed bug which deactivated code search input in Join Room Multiplayer interface.

• Increased range of light from monsters lit by Molotov—disabled shadow for optimization.

• Fixed bug which caused operating window cleaning elevators to flicker.

• Fixed bug which sometimes prevented player from sprinting once at beginning of game.

• Fixed bug which sometimes forced game to play with most recently saved file when using Continue interface.

• Fixed bug which caused direction of guard to work in opposite direction.

Source

Steam News / 28 March 2023

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