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Steam News29 May 20261mo ago

The Henchmen - 1.1 Update (The Cleanup Job)

I'm excited to bring you update 1.1 of The Henchmen, that covers some of the most common feedback you've shared with me, brings QoL changes, and bug fixes: Car & Driving Changes: There has been some frustration in regar

In this update5

Full notes

Full The Henchmen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions3 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Maps
  • Store
addedCar & Driving Changes:Cars driven by the player now have more base resistance to impacts - 20% in missions and 40% in free roam (only on Normal and Easy)
changedCar & Driving Changes:Damage taken from breakable objects, such as light poles, is now 5 times less than it was before
changedCar & Driving Changes:Cops are less aggressive in Normal and Easy, making them pinning you to walls harder. This change also applies to the gang cars that spawn in certain missions
addedQuality of Life ChangesAdded a new "Stats" screen, accessible from the pause menu, to help you keep track of game percentage, tokens found, and more
changedQuality of Life ChangesReworked the sliding section of the tutorial to better convey how you need to replenish it (hint: melee kills)
fixedBug fixesFixed a crash when toggling to split-screen in certain interiors

The Henchmen changes

addedCars driven by the player now have more base resistance to impacts - 20% in missions and 40% in free roam (only on Normal and Easy)
changedDamage taken from breakable objects, such as light poles, is now 5 times less than it was before
changedCops are less aggressive in Normal and Easy, making them pinning you to walls harder. This change also applies to the gang cars that spawn in certain missions
addedAdded a new "Stats" screen, accessible from the pause menu, to help you keep track of game percentage, tokens found, and more
changedReworked the sliding section of the tutorial to better convey how you need to replenish it (hint: melee kills)

I'm excited to bring you update 1.1 of The Henchmen, that covers some of the most common feedback you've shared with me, brings QoL changes, and bug fixes:

Car & Driving Changes:

There has been some frustration in regards to how the car handles, so changes have been made to make it a bit more forgiving:

  • Cars driven by the player now have more base resistance to impacts - 20% in missions and 40% in free roam (only on Normal and Easy)

  • Damage taken from breakable objects, such as light poles, is now 5 times less than it was before

  • Cops are less aggressive in Normal and Easy, making them pinning you to walls harder. This change also applies to the gang cars that spawn in certain missions

  • Trees are now breakable. Happy deforesting!

Quality of Life Changes

  • Added a new "Stats" screen, accessible from the pause menu, to help you keep track of game percentage, tokens found, and more

  • The "how to lose the cops" hint now also is shown when starting a getaway mission for the first time, if "First day on the job" hasn't been played before.

  • Reworked the sliding section of the tutorial to better convey how you need to replenish it (hint: melee kills)

  • The game now tells you if a car is locked when walking near one

Bug fixes

  • Fixed a crash when toggling to split-screen in certain interiors

  • Fixed downed player being able to tank incoming damage for the player reviving them

  • Fixed drivers sometimes taking a nap in chase challenges

  • Fixed snow sometimes remaining after switching to the 1996 map

  • Fixed not being able to buy a gun from a shop if you already had it in your hands

  • Fixed enemies in the second assassination not being set as "important" and despawning if the area was left (whoopsie)

  • And more...

Closing thoughts

The release of this game was a very intense experience. I have worked on this game for very long, and I really want to bring you the best game I can. So, if you have any feedback or thoughts, please join our Discord & chat with me: https://discord.com/invite/GgHxCMn4FP

Alternatively, you can create a thread on the Steam Discussion page: https://steamcommunity.com/app/1431750/discussions/

I would also like to thank Silent and MapleEllie who have given feedback and bug reports through their playthroughs and helped me get the ball rolling, in terms of updates.

One last thing - I would love for you all to leave a Steam review, as it really helps a lot!

That is all, thanks for reading and playing!

  • Alex Von Bronx

Source

Steam News / 29 May 2026

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