Full notes
Full The HELL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Endless HELL Has Arrived
Say hello to Endless HELL, a casual, sandbox-style mode where the goal is simple:
Build. Progress. Expand.
What is Endless HELL?
Endless HELL is designed to be a fun, casual and chill mode where you can focus on growth and experimentation without the pressure of a tightly scripted and timed campaign. Progress your settlement through the full ranks of Hell;
Outpost
Village
Town
City
Metropolis
New: Tribute Cards
We’ve also introduced a brand-new Card System. After every tribute, you’ll be rewarded with a card to help improve your structures. There are cards that increase the production amount while others increase the amount of housing.
This allows you to scale and to meet the demands as the your Hell domain expands.
Come show us your Metropolis
I'll show you mine, if you show me yours 😉 (of your Hell City)
This is a major step for Early Access, and we’re actively tuning balance, pacing, and card effects. If anything feels too spicy (or not spicy enough), do tell us and we'll work out something more appropriate!
We'd love to know your progression and what you think of Endless Hell.
Next In Line
Our next plans is to streamline the balancing systems again. This involves a rework on the background calculations and major overhaul on all the existing calculations running in the background that includes;
Sinner Production
Upkeep
Soldiers vs. Sadist
Order
Thanks for playing The Hell, and welcome to the loop that never ends. 🔥
That's it for this week's update folks. Stay tuned for more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
