Full notes
Full The HELL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
The HELL changes
This week's game iteration comes a day late.
Our Update Governor was sick. The irony in that sentence.
Thank God Hell Governor that Souls and Sinners don't need sick leaves. Otherwise we'd need to prepare "sinus" medication.
Sin - Us, Get it? Hahaha.
Alright, I'll jump straight into it and see myself out.
1 - Disconnected Blood Paths Highlights
Spotting disconnected Blood Paths can be a real tricky affair in The HELL, especially if your domain has grown into a sprawling Helltopia of Altars here, Sulking Refineries there, a Warehouse somewhere, and Cauldrons absolutely everywhere.
To save your eyesight and possibly a trip to the optometrist, We’ve made disconnected Blood Paths truly stand out.
Any Blood Path NOT CONNECTED to the Purgatoria will now be highlighted in bright, unmistakable RED.
2 - Fresh BGM Tracks
We've added 2 brand new background tracks to play peacefully while you rule over Hell.
This update aligns with our ongoing effort to include more audio created by audio creators. We’re gradually phasing out AI generated tracks whenever the community versions feel like the better fit for our players.
That's it for now, Governors. Stay tuned.
Source
Changelog.gg summarizes and formats this update. How we read updates.
