What changed
0 fixes1 addition2 changes0 removals
changed1. Endless Hell — Sandbox Mode [ LIVE by 24th DECWe’re building an “Endless Hell” mode — a sandbox experience with procedurally generated maps that stretch near-infinite in scope. Players will be able to build, expand, and experiment freely, processing a perpetual influx of souls while facing mild natural disasters that maintain tension without punishing too harshly. This mode is designed to let you truly govern Hell without limits — at your own pace and creativity.
changed2. Building Repair & Recovery [ LIVEWe plan to enable building repair functions for damages caused by Namazu’s Earthquakes and other significant events. This will give players more control over recovery and sustainability, rewarding long-term management and not just survival through destruction.
added3. Improved Game Pacing & Onboarding [ LIVEWe are also adjusting the early-game pacing to offer more breathing space for new players. Our goal is to make the start of the game less strenuous while keeping the challenge intact — preserving the “Elden Ring of City Builders” spirit, but with more time to learn and strategise before Hell truly tests you.
The HELL changes
changedWe’re building an “Endless Hell” mode — a sandbox experience with procedurally generated maps that stretch near-infinite in scope. Players will be able to build, expand, and experiment freely, processing a perpetual influx of souls while facing mild natural disasters that maintain tension without punishing too harshly. This mode is designed to let you truly govern Hell without limits — at your own pace and creativity.
changedWe plan to enable building repair functions for damages caused by Namazu’s Earthquakes and other significant events. This will give players more control over recovery and sustainability, rewarding long-term management and not just survival through destruction.
addedWe are also adjusting the early-game pacing to offer more breathing space for new players. Our goal is to make the start of the game less strenuous while keeping the challenge intact — preserving the “Elden Ring of City Builders” spirit, but with more time to learn and strategise before Hell truly tests you.
Developer Plan Note
As part of our continuous post-launch development, here’s what we’re currently planning for the subsequent major updates to The Hell: City Builder of the Dead:
1. Endless Hell — Sandbox Mode [ LIVE by 24th DEC ]
We’re building an “Endless Hell” mode — a sandbox experience with procedurally generated maps that stretch near-infinite in scope. Players will be able to build, expand, and experiment freely, processing a perpetual influx of souls while facing mild natural disasters that maintain tension without punishing too harshly. This mode is designed to let you truly govern Hell without limits — at your own pace and creativity.
2. Building Repair & Recovery [ LIVE ]
We plan to enable building repair functions for damages caused by Namazu’s Earthquakes and other significant events. This will give players more control over recovery and sustainability, rewarding long-term management and not just survival through destruction.
3. Improved Game Pacing & Onboarding [ LIVE ]
We are also adjusting the early-game pacing to offer more breathing space for new players. Our goal is to make the start of the game less strenuous while keeping the challenge intact — preserving the “Elden Ring of City Builders” spirit, but with more time to learn and strategise before Hell truly tests you.