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Steam News10 May 20261mo ago

v0.1.16 - Fast Forwarding the Last Areas of the Game

Heyyo, CraftedCircuitry here! Here again with a new update to the game! I went ahead and completed a good chunk of the final half of the game's content, and am starting to do the final area of the game!

Full notes

Full The Harbinger of the Deep update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Performance
  • Events
addedHeyyo, CraftedCircuitry here! Here again with a new update to the game! I went ahead and completed a good chunk of the final half of the game's content, and am starting to do the final area of the game!
addedAdded
addedNew Being Attack : Lightning Grid, Lightning Orbs, and Lightning Blasts
changedTo-Do List on the HUD of Active Delivery Quests
changedHurt SFX
changedMore Map Features and More Delivery Quests

The Harbinger of the Deep changes

addedHeyyo, CraftedCircuitry here! Here again with a new update to the game! I went ahead and completed a good chunk of the final half of the game's content, and am starting to do the final area of the game!
addedAdded
addedNew Being Attack : Lightning Grid, Lightning Orbs, and Lightning Blasts
changedTo-Do List on the HUD of Active Delivery Quests
changedHurt SFX

Heyyo, CraftedCircuitry here! Here again with a new update to the game! I went ahead and completed a good chunk of the final half of the game's content, and am starting to do the final area of the game!

Added

  • Finishing the Evergrove, the 7th Area, and Starting the 8th and Final Area

  • New Being Attack : Lightning Grid, Lightning Orbs, and Lightning Blasts

  • Some extra Beings and elements to earlier Areas to encourage exploration

  • To-Do List on the HUD of Active Delivery Quests

  • Hurt SFX

  • 7th and 8th Area BGMs

  • Trials of the 7th and 8th Areas, with certain conditions activating Flawed Strength

  • Custom Mouse Cursor

  • Revolutionist and Tormented Beings

  • More Map Features and More Delivery Quests

Updated

  • If Delivery Quest targets are an enemy, slaying them counts as completing that Quest

  • Beings now activate transparency of Trees and Tall Elements

  • Showing of 'Progress Saved!' when going over Safe Points

  • Projectiles have better despawn animations

  • Certain Wave Pushers only allowing for Serpent Form

Fixed

  • Being Grow Attack not connected

  • Minor Optimizations of Sprites

More Attacks

Below are some GIFs of the new attacks. More animations and polishing are still needed.

More Beings

For the most part, the added Beings are the same just with little extra features to make them a bit more different. Rich and Super Rich Beings have lots of jewelry around them, while Tormented Beings have physical frustrations manifesting from them.

More Areas?

I'm planning to keep the last few areas a secret until release, or at least until I start sending early copies to influencers. However, progress for them are going very well. I may want to redo them though as I feel it's not the exact vision I want for them. We'll see.

On the optimizations side, the game still runs fine on my usual 5W TDP 45FPS settings on the Steam Deck OLED. The fixes I did before are at least paying off and the game world/the vast Sea is pretty big for what it is.

I hope the game can join festivals and events this year, I was able to get a slot into two later this year. So stay tuned for that!

That's it for today! I am genuinely very excited to finally get to play this game in its entirety. CraftedCircuitry signing off for now!

Source

Steam News / 10 May 2026

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