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Steam News17 June 20224y ago

Patch Notes - Release Build 678883

General fixes: • Fixed a bug where switching the graphics API to Direct3D 12 through the Options menu would lock the game in a grey screen, or a splash screen. • Fixed a crash when clicking on the Bestiary notification.

Full notes

Full The Hand of Merlin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Gameplay
fixedGeneral fixes: • Fixed a bug where switching the graphics API to Direct3D 12 through the Options menu would lock the game in a grey screen, or a splash screen. • Fixed a crash when clicking on the Bestiary notification. • Fixed a bug where the Bestiary would stop showing the "unknown" beast names when clicking on any of the beast buttons. • Fixed a bug in Endless Mode where enemy wave spawning was not scaling correctly. • Fixed an issue where changing the Max Rendering Resolution setting in the menu would sometimes not be saved correctly. • Fixed a bug where user input was possible before the skirmish was fully prepared at the start, allowing abilities to be used sooner than normal. • Fixed a bug where a Pylon could die without properly stopping a delayed ability, or die playing the wrong animation. • Fixed a few mismatched icons for node tooltips on the World Map. • Fixed a typo in the "Siege of Osraige" encounter.
changedQuality of life changes: • Changed the offset of the notifications so they don't occlude the game version number in the bottom left corner. • Improved the timing of gameplay effects during Pylon death animation.

The Hand of Merlin changes

fixedGeneral fixes: • Fixed a bug where switching the graphics API to Direct3D 12 through the Options menu would lock the game in a grey screen, or a splash screen. • Fixed a crash when clicking on the Bestiary notification. • Fixed a bug where the Bestiary would stop showing the "unknown" beast names when clicking on any of the beast buttons. • Fixed a bug in Endless Mode where enemy wave spawning was not scaling correctly. • Fixed an issue where changing the Max Rendering Resolution setting in the menu would sometimes not be saved correctly. • Fixed a bug where user input was possible before the skirmish was fully prepared at the start, allowing abilities to be used sooner than normal. • Fixed a bug where a Pylon could die without properly stopping a delayed ability, or die playing the wrong animation. • Fixed a few mismatched icons for node tooltips on the World Map. • Fixed a typo in the "Siege of Osraige" encounter.
changedQuality of life changes: • Changed the offset of the notifications so they don't occlude the game version number in the bottom left corner. • Improved the timing of gameplay effects during Pylon death animation.

General fixes: • Fixed a bug where switching the graphics API to Direct3D 12 through the Options menu would lock the game in a grey screen, or a splash screen. • Fixed a crash when clicking on the Bestiary notification. • Fixed a bug where the Bestiary would stop showing the "unknown" beast names when clicking on any of the beast buttons. • Fixed a bug in Endless Mode where enemy wave spawning was not scaling correctly. • Fixed an issue where changing the Max Rendering Resolution setting in the menu would sometimes not be saved correctly. • Fixed a bug where user input was possible before the skirmish was fully prepared at the start, allowing abilities to be used sooner than normal. • Fixed a bug where a Pylon could die without properly stopping a delayed ability, or die playing the wrong animation. • Fixed a few mismatched icons for node tooltips on the World Map. • Fixed a typo in the "Siege of Osraige" encounter.

Quality of life changes: • Changed the offset of the notifications so they don't occlude the game version number in the bottom left corner. • Improved the timing of gameplay effects during Pylon death animation.

Source

Steam News / 17 June 2022

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