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Steam News23 June 20224y ago

Dev blog 124 - Post-release work

Hi folks! Our post-release work has been mostly focused on fixing all of the reported issues.

Full notes

Full The Hand of Merlin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Performance
  • Balance
  • Server
addedOur post-release work has been mostly focused on fixing all of the reported issues. This includes the very few crash reports we’ve gotten (stuff like mods and startup on other platforms) and implementing some misc features, but we’re not making any new content. We don’t have an ETA for these to go out in a patch yet, but when we do, we’ll let you know.
addedWe’ve also gotten some feedback about a few enemies being a bit too punishing (looking at the armor-bypassing bandits), and we’ve noticed a few things on our own while recording some new footage to get streamed on the store page. Our designer is taking a short vacation, so when she gets back she’ll take a look at those reports to see how to tackle the feedback for a few balance tweaks.
changedOfc, this doesn’t mean we’re not going to be active. Our Discord server is still there, and we’ll try to help everyone who posts on the forums. Just note that we’re very few people and some of these might take time.

The Hand of Merlin changes

addedOur post-release work has been mostly focused on fixing all of the reported issues. This includes the very few crash reports we’ve gotten (stuff like mods and startup on other platforms) and implementing some misc features, but we’re not making any new content. We don’t have an ETA for these to go out in a patch yet, but when we do, we’ll let you know.
addedWe’ve also gotten some feedback about a few enemies being a bit too punishing (looking at the armor-bypassing bandits), and we’ve noticed a few things on our own while recording some new footage to get streamed on the store page. Our designer is taking a short vacation, so when she gets back she’ll take a look at those reports to see how to tackle the feedback for a few balance tweaks.
changedOfc, this doesn’t mean we’re not going to be active. Our Discord server is still there, and we’ll try to help everyone who posts on the forums. Just note that we’re very few people and some of these might take time.

Hi folks!

Our post-release work has been mostly focused on fixing all of the reported issues. This includes the very few crash reports we’ve gotten (stuff like mods and startup on other platforms) and implementing some misc features, but we’re not making any new content. We don’t have an ETA for these to go out in a patch yet, but when we do, we’ll let you know.

We’ve also gotten some feedback about a few enemies being a bit too punishing (looking at the armor-bypassing bandits), and we’ve noticed a few things on our own while recording some new footage to get streamed on the store page. Our designer is taking a short vacation, so when she gets back she’ll take a look at those reports to see how to tackle the feedback for a few balance tweaks.

We have been publishing these blog posts every week for the last two years, as it made sense to do so during development when there was a lot more going on. Now that our work is mostly just fixing bugs, the contents of most of the posts would be pretty much the same, and in an attempt to not repeat ourselves too often, our blog post schedule will transition to a more irregular one, aka when we have some news or different things to share.

Ofc, this doesn’t mean we’re not going to be active. Our Discord server is still there, and we’ll try to help everyone who posts on the forums. Just note that we’re very few people and some of these might take time.

MarkoP

Source

Steam News / 23 June 2022

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