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Steam News9 June 20262mo ago

Hotfix 4.65 (Beta) - Multiplayer Systems & More

We have deployed a fifth hotfix in response to the latest feedback. Please ensure the version shown on your main menu is "4.651" before giving this a try. This hotfix is built on top of 4.6 and the earlier 4.61, 4.

In this update5

Full notes

Full The Guild II Renaissance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes16 additions29 changes2 removals
  • Gameplay
  • Server
  • Compatibility
  • Fixes
  • Maps
  • Performance
fixedWe have deployed a fifth hotfix in response to the latest feedback.
fixedThis hotfix is built on top of 4.6 and the earlier 4.61, 4.62, 4.63 and 4.64 changes.
fixedFor this hotfix, the version shown in the main menu will be "4.651".
fixedCompatibility & Special Notice for MultiplayerIt is important to note that this patch introduces a few changes to Lua scripts and therefore it is recommended to start a new game if playing in Multiplayer rather than loading a previous game. Players are still able to load old save files, at the risk of facing OOS issues or resolved bugs that do not apply. Other misc hotfixes were also adressed.
changedCompatibility & Special Notice for MultiplayerPlease make sure to select the right colour for your dynasty selection while in the Steam Lobby. Using AI colours may trigger a Resync loop.
changedCompatibility & Special Notice for MultiplayerIn between two multiplayer games, it is recommended to restart the game to prevent issues we are investigating on.

The Guild II Renaissance changes

fixedWe have deployed a fifth hotfix in response to the latest feedback.
fixedThis hotfix is built on top of 4.6 and the earlier 4.61, 4.62, 4.63 and 4.64 changes.
fixedFor this hotfix, the version shown in the main menu will be "4.651".
fixedIt is important to note that this patch introduces a few changes to Lua scripts and therefore it is recommended to start a new game if playing in Multiplayer rather than loading a previous game. Players are still able to load old save files, at the risk of facing OOS issues or resolved bugs that do not apply. Other misc hotfixes were also adressed.
changedPlease make sure to select the right colour for your dynasty selection while in the Steam Lobby. Using AI colours may trigger a Resync loop.

We have deployed a fifth hotfix in response to the latest feedback.

Please ensure the version shown on your main menu is "4.651" before giving this a try.

This hotfix is built on top of 4.6 and the earlier 4.61, 4.62, 4.63 and 4.64 changes.

For this hotfix, the version shown in the main menu will be "4.651".

Compatibility & Special Notice for Multiplayer

It is important to note that this patch introduces a few changes to Lua scripts and therefore it is recommended to start a new game if playing in Multiplayer rather than loading a previous game. Players are still able to load old save files, at the risk of facing OOS issues or resolved bugs that do not apply. Other misc hotfixes were also adressed.

Please make sure to select the right colour for your dynasty selection while in the Steam Lobby. Using AI colours may trigger a Resync loop.

In between two multiplayer games, it is recommended to restart the game to prevent issues we are investigating on.

If you are experimenting issues in Steam Multiplayer games, please ensure no VPN and firewall interferes with the game as we have confirmed this scenario happening.

Fixed:

  • MPAn issue was impacting players that led to infinite loading screen or OOS issues in Multiplayer, notedly when loading a save file or trying to resume after a Resynchronization. This issue should be resolved now. Note: The use of VPNs can block Steam Multiplayer games from running properly. If that is your case, please disable your VPN ; and also try to whitelist GuildII.exe in your firewall and start the game as administrator.
  • MP: Clients leaving a Steam Multiplayer game should notify the host on screen.

  • Fixed Steam MP rooms unable to select more than 8 dynasty slots (the game now loads the proper maxplayers value for each map).

  • Fixed the game launcher failing to apply new mod updates.

  • Fixed GiTSE crash on start-up as well as issues loading GiTSE with modded game data (when a mod is active).

  • GiTSE now properly places objects to the ground when using the button to place something to the ground.

  • GiTSE now properly deletes Selection Bounding Boxes rather than piling them all up more and more after each object is selected.

  • GiTSE now properly loads the gyzmo to move objects around the world.

Changed:

  • Added world data and lobby options checksum comparison for Steam MP games to ensure better OOS detection.

  • Added "Advanced" Settings in Steam MP rooms: Difficulty preset, Player start gold, AI start gold, Player start title, AI start title, Player start residence level, AI start residence level, ability to forbid or allow player classes during character creation, Market starting goods (100-500%).

  • Game Launcher: the application will now list all activated mods on the top-left corner of the screen.

  • Game Launcher: the application will now attempt to warn you if your version of the mod was altered and differs from the published files.

  • Game Launcherthe application now informs you when new mod updates were detected directly within the main menu.
  • Added "England" map to vanilla (non-modded) by Napi96.

  • In vanilla, reduced the chance of settlement fires to happen.

  • Added Script Documentation in the main directory.

  • Added Chinese localization to vanilla (author: Temple Localization Group).

  • An important change to the text system makes it so that any translation that is missing a string falls back to English for that specific string.

  • Continued to improve on Cyrillic and on-going implementation for Czech and Polish. We will continue to work towards more languages support.

  • GiTSE is now able to Add Locators using the new option in the dropdown menu.

  • GiTSE now lets you rename locators.

  • GiTSE now lets you add new settlements to the map.

  • Added new filters in the Steam Lobbies Browser for Same Mod and Same Files.

  • The following information will now be shown on the tooltip of games in the Steam Lobbies browser: mod version, year, round, time played.

  • Removed some Rich Presence.

  • City Needs UI now has a search bar to find items easily, a button to hide items with no needs and should load a lot faster now.

Known issues:

  • GiTSE should work, but it is a fragile application. Please backup your files every now and then to ensure no data is lost. Please note: to start editing a world, you need to load another pre-existing .git file (vanilla comes with a few empty worlds you can work with, you can drop them into your folder before starting GiTSE if you'd like). Please note that certain mods such as Reforged may work with modified data (such as different building models) and will need careful portage over vanilla and vice versa. Please also note that .git files need to be in the "Worlds" folder and not in any other sub-directory.

  • GUI elements flickering or acting strange when returning to the main menu (old issue).

  • Occasional black screen when returning to game after alt-tabbing.

  • In the building statistics UI, sometimes the amount of an item sold is incorrect.

  • If the host disconnects from the ongoing Steam Multiplayer game, the clients might crash.

  • If the games of all players involved in a multiplayer match are not restarted fully between two multiplayer matches, it may lead to important issues such as the inability to connect with other players properly past the Steam Lobby Room.

  • When a client views the "Advanced" settings in a Steam Room and returns, the client may see extra strings on the settings container.

  • Changing the player count does not always refresh on the interface at the exception of the new player slots added (or removed) in the List of Players.

Notice to Modders

With the release of 4.65, a few Lua scripts and some other files were modified. We will list the vanilla files that were modified here, as well as Reforged's files, so as to make it more convenient for mod authors to adjust their scripts accordingly. The edits to these scripts are small and easy to add into your mod.

Vanilla:

  • DB/maps.dbt <- includes a line for a new map, "England" (author: Napi96)

  • Worlds/england.wld & GUI/Map/england.gui & Scripts/Maps/england.lua & Cityselectionengland.tga are the required files to make the "England" map functional

  • DB/Languages/#chinese/* <- includes community translations for Chinese (author: Temple Localization Group)

  • Other languages .DBTs were modified to fix language look-ups and may include a few minor additions

  • Textures/Hud/chinese/* <- includes chinese-specific language files

  • DB/Languages/#french|german|italian|spanish/Achievements.dbt|TipLabels.dbt|Multiplayer.dbt <- minor corrections for language look-ups

  • Language-specific logo files in Textures/Hud/NoCompression/

  • (Lua) Scripts/Measures/ms_022_ProduceGoods.lua includes a minor hotfix between lines 190-195 and removes Rich Presence after line 91 and after line 209

  • Scripts/City/MarketPingHour.lua includes a new setting between lines 15-18, line 62, lines 98-101

  • Importantly, Scripts/GameState/Game.lua in the function CleanUp() for Steam Multiplayer

  • Scripts/Measures/ms_CityControl.lua reduce the chances of fire in lines 30-31, 39, 55

  • Added Objects/Editor/edgemarker.nif

  • Sims will no longer pile up and remain idle with the fix in Scripts/Library/idlelib.lua at lines 296-297

  • Various changes to DefaultCampaign.lua

  • Scripts/Measures/ms_ReflectHeritage.lua fixes an achievement trigger

  • Changes to files and additions in Textures/Hud/fonts and Sets.dat and SetFonts42.dds

Reforged:

  • Similar changes to Localization files and fixed Spanish.

  • Similar changes to Scripts/DefaultCampaign.lua (this is not the same file as vanilla) to include new additions and fix AIs always spawning in the same settlement.

  • Similar changes to Scripts/Measures/ms_022_producegoods.lua, Scripts/City/MarketPingHour.lua, Game.lua, Scripts/Library/idlelib.lua.

  • Fixed GUI/Menu/InGameMenu.gui to show "Unstuck Characters" button.

We would like to thank you for giving this beta patch a chance, and we would also like to thank all community members involved in this hunt for bugs! Without your support, this would be a lot harder.

Please let us know if there are any issues that were not yet resolved, and please also let us know if this fixed some of the issues you were having properly (especially for Steam Multiplayer)!

Thank you for your patience!

Source

Steam News / 9 June 2026

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