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Steam News19 June 20262mo ago

Hotfix 4.664-666 (Beta) - Multiplayer & Misc.

We have deployed yet another series of hotfix in response to the latest feedback, as well as various improvements and new features. Please ensure the version shown on your main menu is "4.666" before giving this a try.

In this update2

Full notes

Full The Guild II Renaissance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Workshop
  • UI and audio
fixedWe have deployed yet another series of hotfix in response to the latest feedback, as well as various improvements and new features.
fixedFixed:Tracked down and fixed several desync sources so more objects and settings stay synchronized across all players.
changedFixed:Adjusted world data checksum comparator so as to require more continuous divergences to be reported before triggering an Out of Synchronization error ; and reduced its basic sensitivity ; so as to eliminate probable false positives.
changedFixed:Improved Multiplayer stability for lobbies with more than 2 players.
addedFixed:Some items from the graveyard workshop, as well as a few other consumables, were not needed by Sims and so we added them to the list of needs. Note: we may change the values for city needs over time.
fixedFixed:Fixed an issue whereas some cart drivers and indoor Sims could be hidden.

The Guild II Renaissance changes

fixedWe have deployed yet another series of hotfix in response to the latest feedback, as well as various improvements and new features.
fixedTracked down and fixed several desync sources so more objects and settings stay synchronized across all players.
changedAdjusted world data checksum comparator so as to require more continuous divergences to be reported before triggering an Out of Synchronization error ; and reduced its basic sensitivity ; so as to eliminate probable false positives.
changedImproved Multiplayer stability for lobbies with more than 2 players.
addedSome items from the graveyard workshop, as well as a few other consumables, were not needed by Sims and so we added them to the list of needs. Note: we may change the values for city needs over time.

We have deployed yet another series of hotfix in response to the latest feedback, as well as various improvements and new features.

Please ensure the version shown on your main menu is "4.666" before giving this a try.

Fixed:

  • Tracked down and fixed several desync sources so more objects and settings stay synchronized across all players.

  • Adjusted world data checksum comparator so as to require more continuous divergences to be reported before triggering an Out of Synchronization error ; and reduced its basic sensitivity ; so as to eliminate probable false positives.

  • Improved Multiplayer stability for lobbies with more than 2 players.

  • Some items from the graveyard workshop, as well as a few other consumables, were not needed by Sims and so we added them to the list of needs. Note: we may change the values for city needs over time.

  • Fixed an issue whereas some cart drivers and indoor Sims could be hidden.

Changed:

  • Added Client List Panel to Steam Multiplayer games, which depicts the following information for all players: Dynasty crest, coloured username, assets score, ping, % of estimated packet loss.

  • Clicking on the Dynasty crest of a player brings the camera to the currently active family member of that player.

  • At the moment, the Client List Panel can be hidden using the new button that shows in the In Game Menu interface (ESCAPE key).

  • GiTSE is now capable of basic localization support (WIP) with the files present in configs/GiTSE/*.

  • Added Simplified Chinese Steam Achievements (View on Steam).

  • Guild2 will now attempt to prevent you from returning to the Steam Lobby if you were already in a multiplayer game beforehand and didn't restart the game fully (WIP, may not always trigger just yet).

Thank you to View on Steam for running a few last-minute tests with us.

Thank you very much for your on-going support.

Source

Steam News / 19 June 2026

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