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Steam News3 June 20262mo ago

Hotfix 4.64 (Beta)

We have deployed a fourth hotfix in response to the latest feedback. Please ensure the version shown on your main menu is "4.64" before giving this a try. This hotfix is built on top of 4.6 and the earlier 4.61, 4.

In this update6

Full notes

Full The Guild II Renaissance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Performance
  • Fixes
  • Maps
fixedWe have deployed a fourth hotfix in response to the latest feedback.
fixedThis hotfix is built on top of 4.6 and the earlier 4.61, 4.62 and 4.63 changes.
addedSpecial Notice for Steam Multiplayer gamesThank you for trying the new multiplayer systems and for your feedback. Our new Steam Multiplayer systems should look more robust now.
addedSpecial Notice for Steam Multiplayer gamesStarting new fresh games
changedSpecial Notice for Steam Multiplayer gamesUsing different languages accross clients
changedCompatibilityPrevious save files should be compatible, however please make sure to select the right colour for your dynasty selection. Using AI colours may trigger a Resync.

The Guild II Renaissance changes

fixedWe have deployed a fourth hotfix in response to the latest feedback.
fixedThis hotfix is built on top of 4.6 and the earlier 4.61, 4.62 and 4.63 changes.
addedThank you for trying the new multiplayer systems and for your feedback. Our new Steam Multiplayer systems should look more robust now.
addedStarting new fresh games
changedUsing different languages accross clients

We have deployed a fourth hotfix in response to the latest feedback.

Please ensure the version shown on your main menu is "4.64" before giving this a try.

This hotfix is built on top of 4.6 and the earlier 4.61, 4.62 and 4.63 changes.

Special Notice for Steam Multiplayer games

Thank you for trying the new multiplayer systems and for your feedback. Our new Steam Multiplayer systems should look more robust now.

We have performed even more tests along with the community. The following more intensive tests on vanilla were performed and never resulted in any apparent game-breaking or loss of synchronisation issues:

  • Playing with speed set to maximum

  • Playing through Council and Trial cutscenes

  • Performing various actions and actively playing rounds

  • Starting new fresh games

  • Loading 4.64 save games

  • Triggering a Resync request and successfully recuperating synchronisation

  • Using the in-game chat system

  • Playing with more than only 2 clients running

  • Using different languages accross clients

Compatibility

Previous save files should be compatible, however please make sure to select the right colour for your dynasty selection. Using AI colours may trigger a Resync.

Changes

4.64 introduces a new way to "Share Saves" via the Steam Lobby Rooms directly. Hosts may now ask users for permission to send them the selected save files before even loading into the game. Once all users obtain the save file, the entry into the game should be stable and functional and should not trigger any game-breaking issue.

If any of the clients do not have the save file, the system will fallback to the Resync method when starting the game. The Resync method is what is used in most regular scenarios, where something could go out of synchronisation during a live game.

We have temporarily disabled "Mid Game joins" as this new system requires further fine-tuning.

Fixed:

  • Improved on the Steam Multiplayer systems for better stability & bug fixes.

  • Fixed an issue whereas the game would infinitely loop the saving process of save files if the user pressed the "ENTER" key on the keyboard while the Text Box used to type the name of the save file was focused.

  • Fixed an issue whereas players could assign EXP and Skills to non-family NPCs they have control over.

  • Save files can now be deleted again.

  • Probable fix to new buildings sometimes not being assigned to your characters.

  • Fixed some maps previews in the Steam Lobby Room not showing properly.

Changed:

  • Added "Share Save" feature in Steam Lobby Rooms.

Known issues:

  • GiTSE / DBTEditor instability.

  • GUI elements flickering or acting strange when returning to the main menu (old issue).

  • Occasional black screen when returning to game after alt-tabbing.

  • In the building statistics UI, sometimes the amount of an item sold is incorrect.

  • Short game freeze when opening the "All" categories of the new City Needs UI.

  • Sometimes, the following happens: "Waiting for players" pop-up hiding behind the main menu when returning to the main menu after leaving a Steam MP game.

  • Sometimes, if the host disconnects from the ongoing Steam Multiplayer game, the clients might crash.

We would like to thank you for giving this beta patch a chance.

Please let us know if there are any issues that were not yet resolved, and please also let us know if this fixed some of the issues you were having properly.

Thank you for your patience!

Source

Steam News / 3 June 2026

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