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Full The Guiding Spirit update
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Repeated intro
Hey folks!
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
The Guiding Spirit changes
It’s been a while, but today’s update is a big one!
We have a new trailer, narrated by none other than the amazing Richard (Indiegameiacs), alongside the biggest content update since the demo release: Chapter 2 is now unlocked!
Your party is now (hopefully) out of the dungeon and (I guess) fully armed! That’s good, because Chapter 2 includes several combat opportunities —your combat actions and spells will finally have a chance to be put to use —though combat is still just one option from a long list of others! There are also a few new NPCs with complex personalities, side activities, and a deeper look into the world of the Guiding Spirit, where several societies struggle to coexist and pursue their goals.
The demo also received several improvements and fixes, you can see the full list of patch notes below!
We continue to march toward Steam Next Fest! If you enjoy the demo, please leave a review, wishlist the game – all that should make the algorithm spirits go a little easier on me!
Highlights of Patch 2
Chapter 2 is unlocked now! Now that your party members have met each other, let’s see how they can really work together to achieve their goals! Depending on your party’s actions, the second chapter can last anywhere from 10–15 minutes to nearly an hour in a single playthrough.
In this new chapter, your adventuring party must survive another day—and believe me, the day can unfold very differently depending on the choices they make. How will their choices shape the world—and change them? At the new Decision Point, players can choose from multiple options—not just two—to shape the story. Choose wisely… if you make it that far!
Chapter 1
Greedy and Swindler characters now have new interactions • Fixed cases where arguers ended up on the opposing side due to an incorrect trigger.
Gameplay
Updated the argument system. The game now better accounts for reasoning skill check modifiers when multiple party members oppose a suggestion. • Fixed a rare bug that caused passive check outcomes to always be considered Critical Success. Ooops… and you thought you were just having a lucky day! • Fixed a bug where the wrong music would play after loading a game.
QoL Improvements
Added buttons to close the Journal and History without having to open the Radial Menu. • Added hotkeys so players can quickly toggle the Journal, History, Records Sheet, and Equipment Sheet, switch between characters, or change the Party Status View (health, motivation, relationship) without ever touching the mouse. Lazy trait gained! Or is it… efficient? • Extended the hotkey information in the Options menu accordingly. • Added tooltips for the Health and Motivation bars that appear when hovering over them. • Updated tooltip text to highlight new functions and buttons. • Added a tooltip indicating that characters can be switched during Character Creation and Story Mode. • The Statistics Panel now displays an image on the right page to represent events from the most recent chapter. Your choices will come back to haunt you! • Hovering over a load game slot now correctly shows the party's difficulty.
I think that’s all (though you shouldn’t trust someone with the Poor Memory trait!).
I’m getting back to work to finish the game, but I’ll be keeping an eye out for your feedback on Chapter 2. I still have a few things I’d like to add, so expect updates to the demo!
Thank you for your continuous support.
Until next time, Dice
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