In this update3
Full notes
Full The Great Beyond update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
The Great Beyond changes
Features
When workers die due to no health, their quarters is "abandoned" and needs rebuilding before a replacement arrives.
Workers get even sleepier when their health is low.
Workers get a bit sadder if the room they are in has no power.
Rooms no longer get dirty after construction.
Reduce speed that the hygiene need rises for some workers. "Hygiene" has been renamed to "Dirtiness" for clarity!
Builders try to avoid sharing tasks that are significantly started, reducing the likelihood of them heading to already completed jobs.
Various worker needs have been tweaked.
Adjust certain steps in the tutorial.
The game camera now starts centred on the base entrance, not in an odd spot down below.
UI
Clicking a worker brings the tooltip-popup in front and centre. You can now see all of their needs!
The build tool still warns you if you will not have enough oxygen or power, but it won't stop you building anymore! Be careful!
Bugs
Fix towers frequently missing their targets!
Fix the camera zooming in "up" instead of forwards.
Fix the grid selection of the cursor sometimes selecting wrong blocks.
Fix the middle mouse movement going crazy!
Fix Progress Saved showing on game startup.
Changing Anti-Aliasing, Cap-FPS, or V-Sync no longer causes the window to jump around!
Source
Changelog.gg summarizes and formats this update. How we read updates.
