In this update2
Full notes
Full The Great Beyond update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
The Great Beyond changes
Thankyou to everyone who has tried the game so far and left feedback! As always, I'll continue to listen to it and I'm doing my best to improve the game.
Adjustments
User Interface panels are more opaque, making things easier to see and read.
I've tweaked the level spawning system to automatically add more buildable areas and resources if the amount does not match the expected amount for that level.
The game auto-pauses when the tutorial is on.
The first wave of enemies in the first level now starts at day 8 instead of 6.
The worker AI has been improved, so that they find solo jobs first and then only help others if they don't have anything to do. The official order is:
High Priority Digging Solo Job
Rooms Solo Job
High Priority Digging Job Multiple
Normal Digging Solo Job
Rooms Multiple Job
Normal Digging Multiple Job
Bugs
Fix the build tool selected object showing as dark.
Fix time controls and warning text overlapping.
Source
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