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Steam News22 May 20261mo ago

Demo 1.1

Thankyou to everyone who has tried the game so far and left feedback! As always, I'll continue to listen to it and I'm doing my best to improve the game.

In this update2

Full notes

Full The Great Beyond update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • UI and audio
  • Gameplay
changedAdjustmentsUser Interface panels are more opaque, making things easier to see and read.
addedAdjustmentsI've tweaked the level spawning system to automatically add more buildable areas and resources if the amount does not match the expected amount for that level.
changedAdjustmentsThe worker AI has been improved, so that they find solo jobs first and then only help others if they don't have anything to do. The official order is: High Priority Digging Solo Job Rooms Solo Job High Priority Digging Job Multiple Normal Digging Solo Job Rooms Multiple Job Normal Digging Multiple Job
fixedBugsFix the build tool selected object showing as dark.
fixedBugsFix time controls and warning text overlapping.

The Great Beyond changes

changedUser Interface panels are more opaque, making things easier to see and read.
addedI've tweaked the level spawning system to automatically add more buildable areas and resources if the amount does not match the expected amount for that level.
changedThe worker AI has been improved, so that they find solo jobs first and then only help others if they don't have anything to do. The official order is: High Priority Digging Solo Job Rooms Solo Job High Priority Digging Job Multiple Normal Digging Solo Job Rooms Multiple Job Normal Digging Multiple Job
fixedFix the build tool selected object showing as dark.
fixedFix time controls and warning text overlapping.

Thankyou to everyone who has tried the game so far and left feedback! As always, I'll continue to listen to it and I'm doing my best to improve the game.

Adjustments

  • User Interface panels are more opaque, making things easier to see and read.

  • I've tweaked the level spawning system to automatically add more buildable areas and resources if the amount does not match the expected amount for that level.

  • The game auto-pauses when the tutorial is on.

  • The first wave of enemies in the first level now starts at day 8 instead of 6.

  • The worker AI has been improved, so that they find solo jobs first and then only help others if they don't have anything to do. The official order is:

    1. High Priority Digging Solo Job

    2. Rooms Solo Job

    3. High Priority Digging Job Multiple

    4. Normal Digging Solo Job

    5. Rooms Multiple Job

    6. Normal Digging Multiple Job

Bugs

  • Fix the build tool selected object showing as dark.

  • Fix time controls and warning text overlapping.

Source

Steam News / 22 May 2026

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