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Full notes
Full The Good Dog: Chasing Shadows update
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What changed
- Maps
- Store
- Gameplay
- Performance
- Fixes
- UI and audio
The Good Dog: Chasing Shadows changes
Early Access Patch 1.1.0
Hello again, everyone!
The game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts! This first half includes the new map I talked about in my previous update posts, as well as a number of other new additions. The map isn’t completely finished (some locations may look a little empty of decorative meshes or even buildings) but it’s 100% playable! Your early feedback will help shape the map further.
In the last few weeks, I also spent a lot of time optimizing the game’s textures and meshes. This has resulted in a much lower overall install size (accounting for the increase the new map would’ve had on the old install size) without a noticeable difference in quality!
The next half of the patch, which I plan to release soon, will include even more features and fixes, including a few new playable breeds and a Progression Pass with new unlockable skins for the robot dog and more!
As always, thank you so much for your feedback, support, and patience as I continue to improve the game. Keep an eye out for the next patch coming soon!
Features
New Map - City
Still a WIP but fully playable. More buildings, decorative meshes, and item spawn locations coming soon!
Balancing
Fallen Dog evidence will now spawn at different distances from the source based on Expedition difficulty level
Before: Within 10 m of source -> After: Ranges from within 5 to 12.5 m of source (5 / 6.5 / 8 / 10 / 12.5)
For example, on Difficulty III, search an 8 meter radius around the source to find the evidence
Increased Robot Dog walking speed when far from target player
Fixes & Other Changes
Optimizations
Greatly optimized models and textures to reduce installation size and improve performance
Updated trees on Forest to optimize materials, improve colors, and reduce impassable gaps between trees
Fallen Dog
Fixed Fallen Dog evidence and collar not spawning properly in some locations
Sound
Updated dog walking SFX variants (stones, snow, etc.) to be more consistent with default SFX
Lowered volume of Robot Dog and Drone movement SFX
Readded ambient sounds (birds, bugs, etc.) to Forest
HUD
Added Robot Dog icon and distance counters to the Scent Mode compass
Added match timer to collection platform's screen
Added info boxes in the Scent Type wheel to describe what each type is used for
Darkened player colors on in-game HUD
Source
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