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Steam News22 June 202612d ago

Early Access Patch 1.1.0

Early Access Patch 1.1.0 Hello again, everyone! The game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts!

In this update3

Full notes

Full The Good Dog: Chasing Shadows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions4 changes0 removals
  • Maps
  • Store
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedEarly Access Patch 1.1.0The game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts! This first half includes the new map I talked about in my previous update posts, as well as a number of other new additions. The map isn’t completely finished (some locations may look a little empty of decorative meshes or even buildings) but it’s 100% playable! Your early feedback will help shape the map further.
addedEarly Access Patch 1.1.0In the last few weeks, I also spent a lot of time optimizing the game’s textures and meshes. This has resulted in a much lower overall install size (accounting for the increase the new map would’ve had on the old install size) without a noticeable difference in quality!
addedEarly Access Patch 1.1.0The next half of the patch, which I plan to release soon, will include even more features and fixes, including a few new playable breeds and a Progression Pass with new unlockable skins for the robot dog and more!
addedFeaturesNew Map - City Still a WIP but fully playable. More buildings, decorative meshes, and item spawn locations coming soon!
changedBalancingFallen Dog evidence will now spawn at different distances from the source based on Expedition difficulty level Before: Within 10 m of source -> After: Ranges from within 5 to 12.5 m of source (5 / 6.5 / 8 / 10 / 12.5) For example, on Difficulty III, search an 8 meter radius around the source to find the evidence
changedBalancingIncreased Robot Dog walking speed when far from target player
Ranges from within512.5mRanges from within increased, buff

The Good Dog: Chasing Shadows changes

addedThe game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts! This first half includes the new map I talked about in my previous update posts, as well as a number of other new additions. The map isn’t completely finished (some locations may look a little empty of decorative meshes or even buildings) but it’s 100% playable! Your early feedback will help shape the map further.
addedIn the last few weeks, I also spent a lot of time optimizing the game’s textures and meshes. This has resulted in a much lower overall install size (accounting for the increase the new map would’ve had on the old install size) without a noticeable difference in quality!
addedThe next half of the patch, which I plan to release soon, will include even more features and fixes, including a few new playable breeds and a Progression Pass with new unlockable skins for the robot dog and more!
addedNew Map - City Still a WIP but fully playable. More buildings, decorative meshes, and item spawn locations coming soon!
changedFallen Dog evidence will now spawn at different distances from the source based on Expedition difficulty level Before: Within 10 m of source -> After: Ranges from within 5 to 12.5 m of source (5 / 6.5 / 8 / 10 / 12.5) For example, on Difficulty III, search an 8 meter radius around the source to find the evidence

Early Access Patch 1.1.0

Hello again, everyone!

The game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts! This first half includes the new map I talked about in my previous update posts, as well as a number of other new additions. The map isn’t completely finished (some locations may look a little empty of decorative meshes or even buildings) but it’s 100% playable! Your early feedback will help shape the map further.

In the last few weeks, I also spent a lot of time optimizing the game’s textures and meshes. This has resulted in a much lower overall install size (accounting for the increase the new map would’ve had on the old install size) without a noticeable difference in quality!

The next half of the patch, which I plan to release soon, will include even more features and fixes, including a few new playable breeds and a Progression Pass with new unlockable skins for the robot dog and more!

As always, thank you so much for your feedback, support, and patience as I continue to improve the game. Keep an eye out for the next patch coming soon!

Features

  • New Map - City

    • Still a WIP but fully playable. More buildings, decorative meshes, and item spawn locations coming soon!

Balancing

  • Fallen Dog evidence will now spawn at different distances from the source based on Expedition difficulty level

    • Before: Within 10 m of source -> After: Ranges from within 5 to 12.5 m of source (5 / 6.5 / 8 / 10 / 12.5)

    • For example, on Difficulty III, search an 8 meter radius around the source to find the evidence

  • Increased Robot Dog walking speed when far from target player

Fixes & Other Changes

  • Optimizations

    • Greatly optimized models and textures to reduce installation size and improve performance

    • Updated trees on Forest to optimize materials, improve colors, and reduce impassable gaps between trees

  • Fallen Dog

    • Fixed Fallen Dog evidence and collar not spawning properly in some locations

  • Sound

    • Updated dog walking SFX variants (stones, snow, etc.) to be more consistent with default SFX

    • Lowered volume of Robot Dog and Drone movement SFX

    • Readded ambient sounds (birds, bugs, etc.) to Forest

  • HUD

    • Added Robot Dog icon and distance counters to the Scent Mode compass

    • Added match timer to collection platform's screen

    • Added info boxes in the Scent Type wheel to describe what each type is used for

    • Darkened player colors on in-game HUD

Source

Steam News / 22 June 2026

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