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Steam News23 May 20261mo ago

Early Access Patch 1.0.7

Hello everyone! After a week of visiting family, I am back to working on the game full-time. This patch contains mostly bug fixes, but I've thrown in something new that should be exciting and fun, too!

In this update2

Full notes

Full The Good Dog: Chasing Shadows update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! After a week of visiting family, I am back to working on the game full-time. This patch contains mostly bug fixes, but I've thrown in something new that should be exciting and fun, too!

What changed

9 fixes6 additions0 changes1 removal
  • Gameplay
  • Security
  • Fixes
  • Maps
  • UI and audio
  • Server
addedHello everyone! After a week of visiting family, I am back to working on the game full-time. This patch contains mostly bug fixes, but I've thrown in something new that should be exciting and fun, too!
addedFallen DogPatch 1.0.7 brings a new gameplay objective to Fetch, called Fallen Dog .
addedFallen DogThose of you who played the new tutorial level will find this objective familiar. Using a brand new scent type in Scent Mode, investigate your territory to find evidence of your fallen dog companion's last known location. Fallen Dog scent trails will lead you to the general location of a piece of evidence, and your immediate area will need to be explored to find it. Here's a tip— evidence will glow yellow in Scent Mode!
addedFull Patch NotesNew Fetch objected added: Fallen Dog Use new scent type to find evidence of the Fallen Dog's location Scent trails will lead to the evidence's general location The evidence can be found somewhere nearby, and will glow yellow in Scent Mode Each collected piece of evidence will lead to another, eventually leading to the Fallen Dog's collar Returning the Fallen Dog's collar to the Collection Platform will revive it, completing the objective
addedFull Patch NotesAdded icons for each Fetch objective to the Collection Platform's screen Icons correspond to matching scent type icons
addedFull Patch NotesAdded descriptions to Scent Type wheel

The Good Dog: Chasing Shadows changes

addedHello everyone! After a week of visiting family, I am back to working on the game full-time. This patch contains mostly bug fixes, but I've thrown in something new that should be exciting and fun, too!
addedPatch 1.0.7 brings a new gameplay objective to Fetch, called Fallen Dog .
addedThose of you who played the new tutorial level will find this objective familiar. Using a brand new scent type in Scent Mode, investigate your territory to find evidence of your fallen dog companion's last known location. Fallen Dog scent trails will lead you to the general location of a piece of evidence, and your immediate area will need to be explored to find it. Here's a tip— evidence will glow yellow in Scent Mode!
addedNew Fetch objected added: Fallen Dog Use new scent type to find evidence of the Fallen Dog's location Scent trails will lead to the evidence's general location The evidence can be found somewhere nearby, and will glow yellow in Scent Mode Each collected piece of evidence will lead to another, eventually leading to the Fallen Dog's collar Returning the Fallen Dog's collar to the Collection Platform will revive it, completing the objective
addedAdded icons for each Fetch objective to the Collection Platform's screen Icons correspond to matching scent type icons

Fallen Dog

Patch 1.0.7 brings a new gameplay objective to Fetch, called Fallen Dog.

Those of you who played the new tutorial level will find this objective familiar. Using a brand new scent type in Scent Mode, investigate your territory to find evidence of your fallen dog companion's last known location. Fallen Dog scent trails will lead you to the general location of a piece of evidence, and your immediate area will need to be explored to find it. Here's a tip— evidence will glow yellow in Scent Mode!

Each collected piece of evidence will lead you to another, with up to three total pieces of evidence being required depending on your selected difficulty level. Eventually, you will be lead straight to the Fallen Dog's collar, which can be returned to the Collection Platform back home to complete your objective. Do you have what it takes to save your fallen companion?

With this objective, it will pay off to bring a friend—and maybe a flashlight, too. As with all updates, certain variables and quota amounts are subject to change, so don't hesitate to let me know if any changes I made are too difficult or too easy!

For the next patch, I am planning to incorporate a Kick system for the host in order to combat a few pesky trolls, as well as more bug fixes. As always, patch contents are subject to change! Thank you!

Full Patch Notes

  • New Fetch objected added: Fallen Dog

    • Use new scent type to find evidence of the Fallen Dog's location

    • Scent trails will lead to the evidence's general location

      • The evidence can be found somewhere nearby, and will glow yellow in Scent Mode

    • Each collected piece of evidence will lead to another, eventually leading to the Fallen Dog's collar

    • Returning the Fallen Dog's collar to the Collection Platform will revive it, completing the objective

  • Added icons for each Fetch objective to the Collection Platform's screen

    • Icons correspond to matching scent type icons

  • Added descriptions to Scent Type wheel

  • Fixed supply drops crates not appearing for non-host players

  • Fixed exploit where players would receive double the expected XP

  • Fixed issue where in-game friend list would duplicate entries

  • Fixed issue where certain meshes would appear invisible and could be walked through on Marsh

  • Removed an invisible wall blocking the Outpost door on Alpine

  • Fixed robot dog navigation issues on all maps

  • Fixed issue where swimming audio could be heard by all players, even from across the map

  • Fixed issue where some HUD elements became warped/stretched in multiplayer sessions

  • Fixed inconsistent unlock levels in the Progression Pass

  • Fixed inconsistent names and appearances of camouflage collars

Source

Steam News / 23 May 2026

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