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Full The Good Dog: Chasing Shadows update
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Repeated intro
Hello everyone! After a week of visiting family, I am back to working on the game full-time. This patch contains mostly bug fixes, but I've thrown in something new that should be exciting and fun, too!
What changed
- Gameplay
- Security
- Fixes
- Maps
- UI and audio
- Server
The Good Dog: Chasing Shadows changes
Fallen Dog
Patch 1.0.7 brings a new gameplay objective to Fetch, called Fallen Dog.
Those of you who played the new tutorial level will find this objective familiar. Using a brand new scent type in Scent Mode, investigate your territory to find evidence of your fallen dog companion's last known location. Fallen Dog scent trails will lead you to the general location of a piece of evidence, and your immediate area will need to be explored to find it. Here's a tip— evidence will glow yellow in Scent Mode!
Each collected piece of evidence will lead you to another, with up to three total pieces of evidence being required depending on your selected difficulty level. Eventually, you will be lead straight to the Fallen Dog's collar, which can be returned to the Collection Platform back home to complete your objective. Do you have what it takes to save your fallen companion?
With this objective, it will pay off to bring a friend—and maybe a flashlight, too. As with all updates, certain variables and quota amounts are subject to change, so don't hesitate to let me know if any changes I made are too difficult or too easy!
For the next patch, I am planning to incorporate a Kick system for the host in order to combat a few pesky trolls, as well as more bug fixes. As always, patch contents are subject to change! Thank you!
Full Patch Notes
New Fetch objected added: Fallen Dog
Use new scent type to find evidence of the Fallen Dog's location
Scent trails will lead to the evidence's general location
The evidence can be found somewhere nearby, and will glow yellow in Scent Mode
Each collected piece of evidence will lead to another, eventually leading to the Fallen Dog's collar
Returning the Fallen Dog's collar to the Collection Platform will revive it, completing the objective
Added icons for each Fetch objective to the Collection Platform's screen
Icons correspond to matching scent type icons
Added descriptions to Scent Type wheel
Fixed supply drops crates not appearing for non-host players
Fixed exploit where players would receive double the expected XP
Fixed issue where in-game friend list would duplicate entries
Fixed issue where certain meshes would appear invisible and could be walked through on Marsh
Removed an invisible wall blocking the Outpost door on Alpine
Fixed robot dog navigation issues on all maps
Fixed issue where swimming audio could be heard by all players, even from across the map
Fixed issue where some HUD elements became warped/stretched in multiplayer sessions
Fixed inconsistent unlock levels in the Progression Pass
Fixed inconsistent names and appearances of camouflage collars
Source
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