Full notes
Full The Good Dog: Chasing Shadows update
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What changed
- Balance
- Gameplay
- Fixes
- Performance
The Good Dog: Chasing Shadows changes
Reworked the Wraith Entity type
Wraiths that remain in a flashlight's beam long enough will die
Six seconds of continuous light will kill it
Will heal at 1/10 of that speed when not in the light
Wraith will become stunned when hit by the flashlight's beam
Movement speed momentarily lowered when stunned
Brief cooldown after exiting light beam before next stun can take place
Shrieks upon each successful stun
To compensate, Wraith sprinting speed has been increased slightly
Added momentum conservation for dropped items
Items can now be thrown by moving/swinging the dog's head before dropping them
Updated tutorial information about Wraiths
Fixed bug where placing item on the platform multiple times locks progression in the tutorial level
Fixed crouch camera zoom being applied to all players instead of just the crouching player
Improved code that caused crashes for some players
Fixed various meshes not properly blocking AI navigation on Alpine
Further improved scent trail spawn consistency
Source
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