In this update1
Full notes
Full The Gate Must Stand: A Tower Defense Survivor update
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What changed
- Fixes
- Gameplay
- Maps
- Balance
- Performance
- Events
The Gate Must Stand: A Tower Defense Survivor changes
Additional Fixes & Improvements
Fixed an issue where summons would not attack underwater enemies.
Added enemy wave spawn notifications.
Fixed a bug where Ultimate summon skills were not correctly inherited during transitions to the Demon Lord map.
Nerfed the Molten Boss.
Fixed incorrect damage panel display for the Chainsaw enemy.
Fixed abnormal animation issues for the Shadow unit.
Fixed a crash/soft-lock issue on the Water City map.
Significantly reduced HP of high-tier bosses (previous update values were excessively high).
Overall performance optimizations to reduce late-game frame drops.
Improved projectile behavior for Melina.
Reduced overall boss HP values.
Fixed an issue where Thunderforge did not properly display quest information.
When merging summons, unit render layers will now correctly prioritize and will no longer be visually blocked.
Filtered out certain long-duration quests that could exceed expected gameplay duration limits.
Increased Source Crystal rewards on higher difficulties. Difficulty 2–5 now grants +30% / +60% / +90% / +120% bonuses.
Added missing codex entry for the Tinkerer.
Fixed a bug where the Book of Summons would incorrectly store unused Ancient King’s Decree items.
Removed collision between the wagon and both enemies and players.
Ring-type skills now correctly persist when switching summons to the Demon Lord map.
Completed localization for the Fated One interface.
Fixed several crash issues.
Fixed an issue where game speed could become abnormally fast and uncontrollable after the PC woke from sleep or when the game was brought back from the background.
Fixed a bug where placing fences during an upgrade popup could cause them to be placed instantly in unintended positions.
Improved interaction cleanup for upgrade popups: fences, selected summons, highlights, and attack range indicators are now correctly cleared.
Fixed an issue where a single click after successful fence placement could still select units on the field.
Fixed a bug where placing Divine Blessings in invalid positions could still consume selections or close previews incorrectly.
Improved validation for Divine Blessing placement on the client side to reduce invalid placement state errors.
Fixed an issue where the merchant countdown text could block mouse input.
Fixed issues related to the Peerless Battle Banner.
Fixed a bug where using the Ancient King’s Decree on a level 16 summon incorrectly displayed it as level 11.
Fixed occasional crash issues involving Lyra.
Source
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