Full notes
Full The Gate Must Stand: A Tower Defense Survivor update
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What changed
- Performance
- Maps
- Gameplay
- Balance
- Fixes
The Gate Must Stand: A Tower Defense Survivor changes
Performance Optimizations (Overall Progress: 70%)
Significantly improved performance during high-speed gameplay, greatly reducing frame drops and improving long-session stability.
Adjusted the render order of certain visual effects to prevent them from obscuring characters.
Gameplay & Stage Adjustments
Reworked the Escort Wagon mechanics, with scaling values now properly balanced across all difficulty levels and waves.
Reduced the attack range of the Siege Cannon to better balance its ranged damage output.
Enhanced the combat mechanics of the Demon Lord.
Players can now place Barricades during the Demon Lord stage, opening up new defensive strategies.
Visual Layering & Bug Fixes
Increased the rendering priority of Bosses so they always appear above visual effects and are no longer obscured.
Fixed a known issue where repeatedly switching windows could prevent Fullscreen mode from functioning correctly.
New Feature
Added a Defeat Statistics panel that displays the total damage dealt to the Gate during the run, making it easier to review and improve your defense.
Relic Balance
Significantly buffed the following relics:
Peerless Battle Banner
Forbidden Grimoire
Helm of the Underworld
Text Improvements
Updated and clarified numerous in-game descriptions, making gameplay information more accurate and easier to understand.
Source
Changelog.gg summarizes and formats this update. How we read updates.
