In this update5
Full notes
Full The Gate Must Stand: A Tower Defense Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
The Gate Must Stand: A Tower Defense Survivor changes
🔥Major New Content
New follower: Tinker
Ability: continuously repairs fences and gates, with two ultimate upgrade paths— Chainsaw Wielder and Minstrel Artisan
New meta progression system: Fated One
After meeting unlock conditions and spending Source Crystals, players can directly enhance specific characters
You can also block unwanted upgrade affixes and follower pools, reducing RNG clutter and improving build consistency
I. Balance Adjustments
Increased base HP of Reviving Guardian
Rebalanced boss HP across all difficulties
Improved carriage system to better match wave pacing across difficulty levels
II. Map & Follower Slot System Adjustments
Reworked follower slot rules
Easy difficulty: full access to all map slots
- Higher difficultiesprogressively reduced slot availability
Added UI display for current difficulty slot cap
III. Match Data Additions
Added total gate damage taken in the post-match results screen Used for defensive analysis and run review
IV. UI, Rendering & Bug Fixes
Fixed Lancer attack range display issue
Fixed map boundary rendering issues when zooming out
Fixed Gate Archer layer issue
Adjusted boss rendering above visual effects layer
Fixed “Cheers” description and effect issue
Fixed Demonic Brew item malfunction
Fixed Lucky Bone Dice incorrect trigger caused by follower awakening passive
Fixed incorrect damage calculation in certain stats
Optimized startup loading stutter and freezing issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
