Well we only have a month and a half till launch so I thought this would be a good chance to tell you our plans leading up to it. Also I can happily say that The Funnel's original soundtrack is now complete!
Full notes
Full The Funnel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Balance
UI and audio
changedWell we only have a month and a half till launch so I thought this would be a good chance to tell you our plans leading up to it.
addedLAST CHANCE TO PLAY THE DEMOI've decided to take down the demo on April 1st, so if you have yet to check it out, now is your last chance! The demo takes place over the first five days of the game and it's not too far from the quality of the final game, but it's missing some of the polish and QOL changes that we've made and I don't want give new players the wrong impression once the game is actually out. Also, due to some of the code changes behind the scenes, I can't guarantee that saves will transfer from the demo, and I imagine replaying the same beginning twice might put off some people. I do have an idea for a better version of a demo that could serve as a prologue and also give a good sense of what the full game is like, but we'll have to look at that after launch since we're only a studio of two people.
changedMORE DETAILSI'm planning on writing up another post about the game's different areas, as well as have Jack (our music man) write up a post about the game's unique music which uses a whole collection of mechanical sounds. So keep an eye out for both of those in the coming month. We'll have at least one more festival announcement soon as well. Everything is moving ahead with bug testing though and we've gotten some good feedback on the various minigames. We've got everything from trying to connect a radar dish, to controlling a rail car, but I don't want to spoil any more details than that.
The Funnel changes
changedWell we only have a month and a half till launch so I thought this would be a good chance to tell you our plans leading up to it.
addedI've decided to take down the demo on April 1st, so if you have yet to check it out, now is your last chance! The demo takes place over the first five days of the game and it's not too far from the quality of the final game, but it's missing some of the polish and QOL changes that we've made and I don't want give new players the wrong impression once the game is actually out. Also, due to some of the code changes behind the scenes, I can't guarantee that saves will transfer from the demo, and I imagine replaying the same beginning twice might put off some people. I do have an idea for a better version of a demo that could serve as a prologue and also give a good sense of what the full game is like, but we'll have to look at that after launch since we're only a studio of two people.
changedI'm planning on writing up another post about the game's different areas, as well as have Jack (our music man) write up a post about the game's unique music which uses a whole collection of mechanical sounds. So keep an eye out for both of those in the coming month. We'll have at least one more festival announcement soon as well. Everything is moving ahead with bug testing though and we've gotten some good feedback on the various minigames. We've got everything from trying to connect a radar dish, to controlling a rail car, but I don't want to spoil any more details than that.
Well we only have a month and a half till launch so I thought this would be a good chance to tell you our plans leading up to it.
Also I can happily say that The Funnel's original soundtrack is now complete!
LAST CHANCE TO PLAY THE DEMO
I've decided to take down the demo on April 1st, so if you have yet to check it out, now is your last chance! The demo takes place over the first five days of the game and it's not too far from the quality of the final game, but it's missing some of the polish and QOL changes that we've made and I don't want give new players the wrong impression once the game is actually out. Also, due to some of the code changes behind the scenes, I can't guarantee that saves will transfer from the demo, and I imagine replaying the same beginning twice might put off some people. I do have an idea for a better version of a demo that could serve as a prologue and also give a good sense of what the full game is like, but we'll have to look at that after launch since we're only a studio of two people.
MORE DETAILS
I'm planning on writing up another post about the game's different areas, as well as have Jack (our music man) write up a post about the game's unique music which uses a whole collection of mechanical sounds. So keep an eye out for both of those in the coming month. We'll have at least one more festival announcement soon as well. Everything is moving ahead with bug testing though and we've gotten some good feedback on the various minigames. We've got everything from trying to connect a radar dish, to controlling a rail car, but I don't want to spoil any more details than that.
Thanks for reading and as always, if you know anyone that might like the game, please share it around. We're very excited to finally get The Funnel out to everyone.