Full notes
Full The Funnel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
The Funnel changes
Thank you to everyone that's played The Funnel so far! We are looking for feedback so if you've played through the game, please consider leaving a review so we can get an impression of what is and isn't working with the game.
With that said, it's been great to watch through some more content creators check it out. I wanted to specifically thank Xaertes who did an entire playthrough in one sitting on Twitch. There was a lot of great feedback there to help us plan our next update. You can check out the playthrough VOD below while it's still up below.
NEXT UPDATE
We have a bug fix patch for you today, but based off the playthroughs I watched, I had a few changes I want to make that will take a little more time. These are:
Improving the Journal to keep old entries and mark them as passed instead of just deleting them, plus listing entries by game date.
Updating the tutorials to highlight items that you're meant to interact with, as I've noticed the arrow pointer is not always clear to follow.
A disable tutorial setting.
A mac version of the game (Already functional but needs to go through the certification process).
PATCH NOTES V1.0.1
And lastly, here are the patch notes for today's bug fix update:
Switched volume and brightness setting controls to sliders instead of buttons.
Interact disabled on starting room left door to prevent confusion.
Fixed date error where robot mentioned the wrong month in regards to Seb's transfer.
Stopped the robot from going into sleep mode and accidentally activating player sneaking on factory upgrade day.
Mike now properly remembers if you've already told him you're a candidate for the manager position.
Fixed a few grammar errors in Manager Yacob's dialogue.
Added a line about Manager Antes' mental breakdown.
Fixed Manager Yacob going into Pre-Funnel Meeting conversation a day early.
Fixed the question about Mike's radar device appearing under incorrect conditions in Ira and Borus dialogue options.
Fixed the crew telling the player to speak to the robot after the player already spoke to it.
Fixed issue where ending an assembly after time has ran out, gave the player infinite shift time.
Fixed gear melter disappearing after one assembly when being placed in Item Removal Zone.
Fixed npc heads snapping back and forth when the player speaks to them from directly behind.
Source
Changelog.gg summarizes and formats this update. How we read updates.
