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Steam News19 June 20215y ago

TFR Content Update - June 2021

The fourth content update has finally arrived! V1.7.0 offers a complete overhaul and re-design of the sound within The Forsaken Ruins, along with updates to existing UI, bug fixes, and added optimization.

Full notes

Full The Forsaken Ruins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes14 additions6 changes0 removals
  • Performance
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
addedThe fourth content update has finally arrived! V1.7.0 offers a complete overhaul and re-design of the sound within The Forsaken Ruins, along with updates to existing UI, bug fixes, and added optimization. Players can now expect to feel fully immersed as they attempt to uncover the dark secrets of Ever-Bleed Keep. Furthermore, I have attempted to keep things clean and simple (UI-wise) in the hope that players find the new screens more appealing and easier to navigate.
changedIf you happen to chance upon any bugs within the game or, even have suggestions of your own, please don't hesitate to get in contact with me via the Steam or Tumblr page.
added[New] Character Sounds (Footsteps & voice)
added[New] Environment Sounds (Spikes, collisions, buttons, levers, keys, bones & more)
added[New] Note/Journal Sounds (Page flipping & book open/close)
added[New] UI Sounds (Transitions & selection)

The Forsaken Ruins changes

addedThe fourth content update has finally arrived! V1.7.0 offers a complete overhaul and re-design of the sound within The Forsaken Ruins, along with updates to existing UI, bug fixes, and added optimization. Players can now expect to feel fully immersed as they attempt to uncover the dark secrets of Ever-Bleed Keep. Furthermore, I have attempted to keep things clean and simple (UI-wise) in the hope that players find the new screens more appealing and easier to navigate.
changedIf you happen to chance upon any bugs within the game or, even have suggestions of your own, please don't hesitate to get in contact with me via the Steam or Tumblr page.
added[New] Character Sounds (Footsteps & voice)
added[New] Environment Sounds (Spikes, collisions, buttons, levers, keys, bones & more)
added[New] Note/Journal Sounds (Page flipping & book open/close)

The fourth content update has finally arrived! V1.7.0 offers a complete overhaul and re-design of the sound within The Forsaken Ruins, along with updates to existing UI, bug fixes, and added optimization. Players can now expect to feel fully immersed as they attempt to uncover the dark secrets of Ever-Bleed Keep. Furthermore, I have attempted to keep things clean and simple (UI-wise) in the hope that players find the new screens more appealing and easier to navigate.

If you happen to chance upon any bugs within the game or, even have suggestions of your own, please don't hesitate to get in contact with me via the Steam or Tumblr page.

Thank you for your patience, once again! - Please note, I am currently working on other projects, so the time between updates may be longer than usual. Having said that, I still remain motivated on delivering the fifth, and final update to The Forsaken Ruins - Early Access Version. Cheers! ːsteammockingː

Patch Notes:

  • [New] Character Sounds (Footsteps & voice)

  • [New] Environment Sounds (Spikes, collisions, buttons, levers, keys, bones & more)

  • [New] Note/Journal Sounds (Page flipping & book open/close)

  • [New] UI Sounds (Transitions & selection)

  • [New] Event Sounds (Skull puzzle completion)

  • [New] UI animations

  • [New] UI screens

  • [New] Fonts

  • [New] Main Menu (Credits)

  • [New] Message Board Re-design

  • [New] Level Selection (Scene)

  • [New] Settings Re-design (Scene)

  • [New] In-Game Prompts

  • [Updated] Font size reduced (all screens)

  • [Updated] Shape size reduced (all screens)

  • [Updated] UI Animations

  • [Updated] Mouse cursor (50% reduction in size)

  • [Updated] General UI elements

  • [Fixed] Anti-aliasing not saving correctly

  • [Fixed] Gameplay bug where the player could 'fly' near the golden door

  • [Fixed] Gameplay bug when enabling the golden door (without keys) cuts off the sound completely

  • [Fixed] UI elements not disappearing when programmed to

  • [Fixed] Coroutines within UI scripts (Main Menu)

  • [Fixed] Transitioning from Level 5 will execute audio

  • [Fixed] Players can no longer hear objects being 'dropped' on startup

  • [Quality Control] Scripts refined

  • [Quality Control] Project cleaned and organized

  • [Quality Control] Lighting baked

Please check out the Tumblr Page for news on more upcoming updates: https://jackeddieself97.tumblr.com/

Thanks! 😎

Source

Steam News / 19 June 2021

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