Full notes
Full The Forsaken Ruins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
The Forsaken Ruins changes
The second content update has arrived! V1.5.2 includes blood decals, menu/screen polish, animation refinement and monster optimisation (full list below). The decals do not tie into the current story (as of yet). In addition, the monsters will require further refinement, however as it stands, I feel at the very least, they are optimised.
If you happen to chance upon any bugs within the game or, even have suggestions of your own, please don't hesitate to get in contact with me via the Steam or Tumblr page.
I am now switching my attention towards notes/books within the game and I intend to share more details soon! Expect more updates in the future, as I attempt to iron out bugs and settle upon a strong foundation for the game. Thanks!
Patch Notes:
[New] Message
[New] Old messages now present
[New] Loading & Setting animation
[New] Pause screen
[New] Blood decals (Level 1)
[New] Monster inheritance
[New] Monster blend-trees
[New] Lantern flicker toggle
[New] Monster types
[Updated] Button colours
[Updated] Lantern flicker
[Updated] Message board reduced in size
[Updated] Font size reduced (Menus)
[Updated] Monster insta-kill (Level 5)
[Updated] Gremlin hunt reduced by 20%
[Updated] Splashscreen optimised and lasts longer
[Fixed] Issue when attempting to pick up heavy skull on full health and transparent skulls remained active
[Quality Control] Lighting baked
[Quality Control] Scripts polished and refined
[Quality Control] Project cleaned and organised
Please check out the Tumblr Page for news on more upcoming updates: https://jackeddieself97.tumblr.com/
Cheers! ːsteammockingː
Source
Changelog.gg summarizes and formats this update. How we read updates.
