Full notes
Full The Forsaken Ruins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Fixes
The Forsaken Ruins changes
The first content update has finally arrived! This update involves refinement and polish. However there are new elements also added (full list below). If you happen to chance upon any bugs within the game or, even have suggestions of your own, please don't hesitate to get in contact with me via the Steam or Tumblr page.
I am now focusing on refining the monster AI and adding much needed horror elements...
Patch Notes:
[New] Sneak system allows the player to identify whether he/she is being chased by a monster
[New] Crosshairs (sneak and detection)
[New] Main menu design
[New] Message board design and message
[New] Desktop icon
[New] Splash-screen
[New] Sprinting animation
[New] Lantern flickering
[New] Player can now snap skulls onto alters
[Updated] Footstep sounds now match movement speed
[Updated] More consistent colour scheme
[Updated] Font size reduced
[Updated] Level selection scene
[Fixed] Player can no longer fall out the level (level 1)
[Fixed] Camera no longer tracks out of bounds (main menu, settings, level selection)
[Quality Control] Scripts polished and refined
[Quality Control] Project cleaned and organised
Please check out the Tumblr Page for news on more upcoming updates: https://jackeddieself97.tumblr.com/
Thanks! ːsteamhappyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
