In this update3
Full notes
Full The First Million update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Store
The First Million changes
Good news, everyone!
After the last update buffed things all around, the game's onboarding and balancing finally feels a lot more polished now — which allowed me to add some cool new things!
IMPROVEMENTS
Added a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastest
Both DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the score
Added TRILLIONAIRE upgrade, which allows you to try and go for the trillion
Changed profit cap for assets from 1m to 10m
Reworked the main menu layout and added buttons to abandon runs
BALANCING
INNOVATOR profit increase changed from $3 to $5
SURPRISE cycles changed from 1x to 2x
SURPRISE cycle time changed from 30s to 60s
FIREHOSE profit increase changed from $5 to $10
FIREHOSE cycles changed from 5x to 10x
HORIZONTAL SCALING profit increase changed from $1 to $3
BUGFIXES
Fixed a bug where ECHO's effect would remain if the card was sold from the board
Fixed the description of research cards showing the wrong amount of cycles
Fixed a bug where on the way to the billion purchasing upgrades would not work properly and lead to broken games
Fixed LOTTERY still appearing in daily cards
I hope y'all like these changes. Do let me know if anything's off and I'll get back to work! ;-)
Have a great weekend!
Cheers,
Mario aka ehmprah
Source
Changelog.gg summarizes and formats this update. How we read updates.
