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Steam News6 November 20257mo ago

Development Summary - October 2025

Hey! I'm here with the monthly development summary from October, enjoy :) TFE Development Summary - October 2025 Minimap 🛠️ Click on MiniMap relocates player camera 🛠️ Buildings register with MiniMap 🛠️ Territory bor

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Full The First Explorers® update

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Hey!

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
changedMinimap🛠️ Click on MiniMap relocates player camera 🛠️ Buildings register with MiniMap 🛠️ Territory borderstones register with MiniMap 🛠️ Harvestables register with MiniMap 🛠️ Characters can register with MiniMap if needed 🛠️ Buildings and territory borderstones have the correct PlayerColor on the MiniMap 🛠️ MiniMap rotates with player camera yaw rotation
addedUnitselection and Commands🛠️ Added UnitSelection backend in player controller ⊞ Implemented Unit Selection Widget (first iteration) ⊞ Implemented Unit Commands Widget (first iteration) ⊞ Units and their counts are displayed together ⊞ Click on Unit Icon relocated player camera to these units
addedHarbor🛠️ Implemented Harbor Building Class 🛠️ Implemented spatial placement checkers for water 🛠️ Added neutral ship that sails around the island 🛠️ Everytime the neutral ship passes a harbor, new carriers are spawned at the harbor (depending on stored coins) - first prototype 🛠️ Settlement attractiveness level correctly limits amount of carriers per ship ⊞ Added own harbor building widget, which displays time until the next neutral ship passes the harbor again
changedMore Stuff🛠️ Implemented whole resource broker logic in C++ for best performance 🛠️ Fixed all kind of bugs 🎨 Waves near the shoreline are dampen down correctly ✨ Secrets See you next time and let me know what you think in the comments! :) Best, Sebastian

I'm here with the monthly development summary from October, enjoy :)

TFE Development Summary - October 2025

Minimap

🛠️ Click on MiniMap relocates player camera 🛠️ Buildings register with MiniMap 🛠️ Territory borderstones register with MiniMap 🛠️ Harvestables register with MiniMap 🛠️ Characters can register with MiniMap if needed 🛠️ Buildings and territory borderstones have the correct PlayerColor on the MiniMap 🛠️ MiniMap rotates with player camera yaw rotation

Unitselection and Commands

🛠️ Added UnitSelection backend in player controller ⊞ Implemented Unit Selection Widget (first iteration) ⊞ Implemented Unit Commands Widget (first iteration) ⊞ Units and their counts are displayed together ⊞ Click on Unit Icon relocated player camera to these units

Harbor

🛠️ Implemented Harbor Building Class 🛠️ Implemented spatial placement checkers for water 🛠️ Added neutral ship that sails around the island 🛠️ Everytime the neutral ship passes a harbor, new carriers are spawned at the harbor (depending on stored coins) - first prototype 🛠️ Settlement attractiveness level correctly limits amount of carriers per ship ⊞ Added own harbor building widget, which displays time until the next neutral ship passes the harbor again

More Stuff

🛠️ Implemented whole resource broker logic in C++ for best performance 🛠️ Fixed all kind of bugs 🎨 Waves near the shoreline are dampen down correctly ✨ Secrets See you next time and let me know what you think in the comments! :) Best, Sebastian

Source

Steam News / 6 November 2025

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