In this update4
Full notes
Full The First Explorers® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- UI and audio
- Events
- Performance
The First Explorers® changes
Hi Explorers,
The Monthly Summary for June is here!
It’s been an intense month of development for TFE and I've made some good progress on the logistic side of things, movement systems and some general improvements 🙂
TFE Development Summary - June 2026
Storage System Implementation
🛠️ Implemented Building Class and Store functionality for the Small Storage Building
🛠️ Good types are correctly assigned and unassigned + demanded and canceled for storages
🛠️ Tools are stored correctly in storage (edge case)
🛠️ Added automatic tests for storage functionality
🛠️ Fixed a bug, that goods are delivered even during the construction phase
🪟 Twofold good selection and Resource Storage Selectors implemented as a widget
🪟 Alert Storage Mismatch and act accordingly if assigned good type differs from actual
🪟 Improved storage popup window so it's less confusing to which slot it refers
Character Optimization & Movement
🛠️ Improvement - Settler movement now uses heartbeat logic to track timeouts more efficiently
🛠️ Improvement - Soldiers are not clipping so much into each other anymore
🛠️ Fixed occasions, that soldiers loose ground contact in crowd situations
🛠️ Fixed, that settlers keep walking into the void if waypoint gets invalidated on Navigation Mesh
🛠️ Fixed settlers walking onto a sharp Navigation Mesh corner can get stuck
🛠️ Fixed, that settlers (especially soldiers) can end up on Navigation Mesh islands and get permanently stuck
Minor Stuff & Community and Game Update
🛠️ Improvement - Stay in construction mode if Shift key is held when placing down buildings
🛠️ Improvement - Workarea can also be set via building widget on the right now
🛠️ Improvement - Show source ressource icon in building cost tooltip
🛠️ Improvement - Hide "Processes" section in Building Costs Tooltip if not needed
🛠️ Fixed an async crash between ABuoyancyManager physics delegate and Navigation Mesh
🪟 Fixed size of good icons in tooltip for tools and weapons production
⚖️ Balancing - Roman Sawmill Level1 - Adjust construction costs slightly
🔄 Live QA Session #1, where I showed footage directly from the unreal engine editor, we discussed your questions, etc. (Patreon)
🔄 We had our first Community Challenge ⚔️ (Patreon)
🔄 Shared how the development cycle works (Patreon)
🔄 Shared insights into how the new small storage looks, how it works and more (Patreon)
📀 Pre-Alpha June game update deployed to all Patreons with Praefectus Level or higher (Patreon)
✨ Secrets
You can already get your hands on the game today by becoming a Patreon at the Praefectus level or higher!
Each month, the playable Pre-Alpha build is updated directly with the latest feature additions, improvements, and fixes.
Next pre-alpha game update is scheduled for July, 24th.
See you next time!
Best,
Sebastian 🙂
Source
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