Full notes
Full The First Explorers® update
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Repeated intro
Hey!
What changed
- Gameplay
- UI and audio
I'm here with the monthly development summary from November, enjoy🙂
TFE Development Summary - November 2025
Resource Broker & Character Improvements
🛠️ Implemented Urgencies for Production Building stacks (Empty Input & full output have a high urgency and vice versa) 🛠️ Construction sites are prioritized higher than production demands 🛠️ Implemented backend architecture for prioritization mechanic (Internal Ordering System) 🛠️ Character Movement & pathfinding is now a lot more robust 🛠️ Further refactoring activities around character system
Optimization
🛠️ Character Movement costs way less performance now 🎨 Lighting and Post Processing are now consistent across all graphic settings 🎨 Optimized fish flock system 🎨 GPU optimizations for shadows and reflections
Visibility & QoL
🛠️ Made notification messages more clear (e.g. Cookhouse missing a nearby marketstall) 🎨 Indirect shadows are less strong on lower graphic settings 🎨 Terrain hilliness is shown with a radial overlay around the preview building now 🔊 Implemented an Audio Manager Subsystem that masters Music, SFX, etc. 🔊 Music is correctly played in a random playlist (for now) 🪟 Added Audio Volume Settings to the settings menu
More Stuff
🛠️ New terrain leveling balancing 🛠️ Fixed many bugs (e.g. virtual shadow map overflow, minimap player colors, etc.) 🗺️ Rebalancing of start resources on TheLakeFalls map 🪟 Good counts are counted in the top bar UI as they're visible in the game world ✨ Secrets Thanks for your attention and let me know in the comments what you think about the update! See you next time. Best, Sebastian 🙂
Source
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