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Steam News10 March 20233y ago

New worlds

Hey folks! We're still hard at work on the game and making some good progress. Our focus lately has been the level design of the remaining worlds and tweaking the towers and enemies to enhance the game's tactical elemen

Full notes

Full The Fate of Baldr update

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Repeated intro

Hey folks!

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
addedWe now have the basic level design in place for Alvheim, Asgard and Nifelheim. We're also well on the way with Muspelheim and Helheim.
changedTower Updates We're doing a bit of reconfiguring of the Towers, mainly making sure that each tower has a proper place in the tactical gameplay.
changedWe've now split the main towers into two categories: physical damage and arcane damage. We're doing intensive testing and will provide more information on this soon!
addedWe've added "support" Totems that can apply effects to enemies and players within range (for instance apply slow debuff, reduce damage resistance etc...).
changedWe're aiming to release an updated version of the Steam Demo sometime in the near future. We'll be making announcements on all relevant media to let you know.

The Fate of Baldr changes

addedWe now have the basic level design in place for Alvheim, Asgard and Nifelheim. We're also well on the way with Muspelheim and Helheim.
changedTower Updates We're doing a bit of reconfiguring of the Towers, mainly making sure that each tower has a proper place in the tactical gameplay.
changedWe've now split the main towers into two categories: physical damage and arcane damage. We're doing intensive testing and will provide more information on this soon!
addedWe've added "support" Totems that can apply effects to enemies and players within range (for instance apply slow debuff, reduce damage resistance etc...).
changedWe're aiming to release an updated version of the Steam Demo sometime in the near future. We'll be making announcements on all relevant media to let you know.

We're still hard at work on the game and making some good progress. Our focus lately has been the level design of the remaining worlds and tweaking the towers and enemies to enhance the game's tactical elements.

We now have the basic level design in place for Alvheim, Asgard and Nifelheim. We're also well on the way with Muspelheim and Helheim.

Tower Updates We're doing a bit of reconfiguring of the Towers, mainly making sure that each tower has a proper place in the tactical gameplay.

We've now split the main towers into two categories: physical damage and arcane damage. We're doing intensive testing and will provide more information on this soon!

We've added "support" Totems that can apply effects to enemies and players within range (for instance apply slow debuff, reduce damage resistance etc...).

Enemies will then have various abilities and attacks that can be countered using a tactical combination of towers and totems.

We have a bunch of stuff in the works, so make sure you Wishlist the game on Steam and join our Discord to get information about the progress!

Steam post image

Feedback There has been quite a few people uploading playthroughs of The Fate of Baldr Demo on Youtube, which is supercool! It gives us a unique look into how people are experiencing the game, as well as what works and - perhaps more importantly - doesn't.

We've also gotten a lot of very useful feedback on discord, huge thanks to all who did this!

We're continuously considering all of the feedback given and are making changes wherever we believe it makes sense.

We're aiming to release an updated version of the Steam Demo sometime in the near future. We'll be making announcements on all relevant media to let you know.

Source

Steam News / 10 March 2023

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