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Steam News18 April 20233y ago

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Hey again! We've finally managed to release a new version of the Steam Demo! There's been quite a few changes since the previous version: Weapons now have ammunition and reloading, meaning players must conserve their bu

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Full The Fate of Baldr update

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Hey again!

What changed

1 fix3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Store
  • Server
addedWe've finally managed to release a new version of the Steam Demo!
addedWeapons now have ammunition and reloading, meaning players must conserve their bullets to be prepared for the boss fights. Ammunition drops from enemies.
addedWeapon feel has been improved, especially the shotgun should feel a whole lot better now! We've added a separate aim sensitivity slider for weapon aiming, which should make aiming with the sniper a bit more forgivable. Enemies drop a lot more resources, reducing the "grind" of running around mining them.
changedTowers are split into two damage categories, physical and magical: - Physical damage towers, which are weak vs shielded enemies, but strong vs unshielded. - Magical damage towers, which are weak vs unshielded enemies, but strong vs shielded.
changedIn addition there is a third tower category of type "Totems". Totems don't do any damage, but they act as tactical support. At the moment there is a totem that slows enemy movement, totems that weaken enemy defenses, and a totem that increase the amount of energy gained from killing enemies.
fixedWe've also optimized a lot functionality and corrected a bunch of bugs.

The Fate of Baldr changes

addedWe've finally managed to release a new version of the Steam Demo!
addedWeapons now have ammunition and reloading, meaning players must conserve their bullets to be prepared for the boss fights. Ammunition drops from enemies.
addedWeapon feel has been improved, especially the shotgun should feel a whole lot better now! We've added a separate aim sensitivity slider for weapon aiming, which should make aiming with the sniper a bit more forgivable. Enemies drop a lot more resources, reducing the "grind" of running around mining them.
changedTowers are split into two damage categories, physical and magical: - Physical damage towers, which are weak vs shielded enemies, but strong vs unshielded. - Magical damage towers, which are weak vs unshielded enemies, but strong vs shielded.
changedIn addition there is a third tower category of type "Totems". Totems don't do any damage, but they act as tactical support. At the moment there is a totem that slows enemy movement, totems that weaken enemy defenses, and a totem that increase the amount of energy gained from killing enemies.

We've finally managed to release a new version of the Steam Demo!

There's been quite a few changes since the previous version:

Weapons now have ammunition and reloading, meaning players must conserve their bullets to be prepared for the boss fights. Ammunition drops from enemies.

Weapon feel has been improved, especially the shotgun should feel a whole lot better now! We've added a separate aim sensitivity slider for weapon aiming, which should make aiming with the sniper a bit more forgivable. Enemies drop a lot more resources, reducing the "grind" of running around mining them.

Towers are split into two damage categories, physical and magical: - Physical damage towers, which are weak vs shielded enemies, but strong vs unshielded. - Magical damage towers, which are weak vs unshielded enemies, but strong vs shielded.

In addition there is a third tower category of type "Totems". Totems don't do any damage, but they act as tactical support. At the moment there is a totem that slows enemy movement, totems that weaken enemy defenses, and a totem that increase the amount of energy gained from killing enemies.

We've also optimized a lot functionality and corrected a bunch of bugs.

Some things we're focusing on next:

  • Implementing custom input
  • Proper support for gamepads
  • Special secondary attacks for weapons
  • Dodge and shield parry

Ultimate attacks that can be purchased with resources (e.g. missile strike, mass confusion, resupply etc... still working out the details here) - Vikingpedia: an ingame encyclopedia with information about enemies, bosses, towers, resources, lore, recommended tactics etc...

As always, we greatly appreciate any feedback and bug reports!

You can contact us on the Discord server: Steam post image

Source

Steam News / 18 April 2023

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